Battle chronicle
The duel begins: Ruben V. against Rat on floor 1.
Ruben V.'s rook lands on C5 and defeats Rat's pawn!
Checkmate! Ruben V. topples Rat and claims victory.
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The battle, move by move
Ruben V. advances the pawn from H2 to H4; then rat sets the king on D8, watching every square. Ruben V. claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to D5, and ruben V.'s pawn takes H5, leaving H4 behind. Rat answers by moving the king from D8 to D7.
Ruben V. claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the pawn to D4. With a steady hand, Ruben V. brings the rook to H5; then rat's pawn advances from A5 to A4.
Ruben V. claims the enemy pawn by landing on C5.
Rat sets the king on E8, watching every square, and without hurry or fear, Ruben V. places the rook on E5. From the dark, Rat pushes the pawn to C5, while ruben V.'s knight takes B5, leaving A3 behind.
In that instant, Backstab: one of Rat's pieces vanishes without a trace.
Rat answers by moving the pawn from C7 to C6. From C7, Ruben V.'s knight forces Rat to defend.
With dungeon cunning, Rat brings the king to F8, and right after that with a steady hand, Ruben V. brings the knight to F3. Rat's king advances from F8 to G8; then ruben V. advances the knight from F3 to G5.
Rat sets the pawn on D3, watching every square. Ruben V. claims the enemy pawn by landing on D3.
From the dark, Rat pushes the pawn to C5. Ruben V. captures the enemy pawn: the rook leaps from E5 to C5.
Rat answers by moving the pawn from A4 to A3. Ruben V. claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to G7; then with a steady hand, Ruben V. brings the rook to C6. Rat's pawn advances from E7 to E5.
Check: Ruben V. tightens the net by bringing the knight to E6.
Dodge. Ruben V.'s pawn dodges death by moving to F7.
Rat's king falls on G6 and tears the pawn from Ruben V.
Ruben V.'s pawn crowns on F8 and becomes a queen.
From the dark, Rat pushes the pawn to E4. Ruben V. claims the enemy pawn by landing on E4.
Rat answers by moving the king from G6 to H5. Ruben V. slides the queen across the board, from F8 to G8, and right after that with dungeon cunning, Rat brings the king to H4.
With a steady hand, Ruben V. brings the knight to G5; then rat's king advances from H4 to G4. Ruben V. advances the pawn from G2 to G3.
Rat sets the king on H5, watching every square. Check: Ruben V. tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to G4. And it is checkmate: Ruben V. ends the game on H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 1
- Skills used
- 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.