Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on D3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to E5, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to H3; then rat's king advances from F8 to F7. our hero claims the enemy pawn by landing on G4.
Rat's knight reaches D3 and threatens our hero's king.
our hero captures the enemy knight: the pawn leaps from C2 to D3.
From the dark, Rat pushes the king to G8, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C4.
Rat's king advances from G8 to H7. our hero advances the pawn from D2 to D4.
A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero claims the enemy pawn by landing on D4.
From the dark, Rat pushes the king to G7, and our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the king from G7 to F8.
our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to D2; then rat's king advances from E7 to D8.
our hero advances the king from D2 to D3, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to F8, while our hero's king takes D5, leaving D4 behind. Rat answers by moving the king from F8 to G7, and our hero slides the king across the board, from D5 to E6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D7, and right after that rat's king advances from F8 to F7.
our hero captures the enemy pawn: the king leaps from D7 to C7.
Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to D8.
From C7, our hero's pawn forces Rat to defend.
Rat answers by moving the king from D8 to D7. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to D6. our hero gives check with the pawn on C5.
Rat's king advances from D6 to D5. our hero advances the pawn from C5 to C6, and right after that rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to F4, while our hero's pawn takes C7, leaving C6 behind.
Rat's king falls on G5 and tears the pawn from our hero.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the queen to H8.
Rat's king advances from H6 to G5. our hero advances the queen from D7 to F7; then rat sets the king on G4, watching every square.
From F3, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G3. our hero captures the pawn on G6 and leaves Rat in check.
Rat answers by moving the king from G3 to F4. our hero gives check with the pawn on G3.
Rat's king falls on F3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to A6; then rat's king advances from F3 to E2. our hero claims the enemy pawn by landing on A5.
Rat sets the king on F2, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to F3.
From C3, our hero's queen forces Rat to defend.
Rat answers by moving the king from F3 to G2, and our hero slides the queen across the board, from C3 to E3. With dungeon cunning, Rat brings the king to H3.
our hero gives check with the queen on H5.
Rat's king advances from H3 to G2. our hero advances the pawn from A4 to A5; then rat sets the king on F1, watching every square.
our hero delivers the final mate from F3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 47 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.