Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on H4 and defeats Rat's rook!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to C3, and rat's knight advances from D7 to B6. our hero advances the pawn from D2 to D3.
Rat advances to D3 and claims our pawn.
From E2 to D3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to D7; then our hero's pawn takes H3, leaving H2 behind. Rat advances to H3 and claims our pawn.
our hero slides the pawn across the board, from F2 to F4, and with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F5, while rat's pawn advances from H3 to H2.
our hero advances the king from E1 to E2, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E3.
Rat's knight reaches D5 and threatens our hero's king.
our hero's king takes D2, leaving E3 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from C3 to C4.
Rat advances to F5 and claims our pawn.
With a steady hand, our hero brings the pawn to C5, and rat's knight advances from D5 to B6. A clean strike: our hero's pawn topples the knight on B6.
Rat sets the king on F6, watching every square. From B6 to C7, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to G6. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from G6 to G7. From C8 to C6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H7. A clean strike: our hero's queen topples the pawn on A4.
Rat's king advances from H7 to G8. our hero advances the queen from A4 to B4, and rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the queen on B3. From the dark, Rat pushes the pawn to F4. By taking the pawn on E6, our hero drives Rat into check.
Rat answers by moving the king from G8 to G7; then our hero slides the queen across the board, from E6 to D6. With dungeon cunning, Rat brings the king to H7.
From D6 to F4, our hero's queen swallows Rat's pawn.
Rat's king advances from H7 to G7. our hero advances the queen from F4 to F2. Rat's pawn crowns on H1 and a hostile rook is born.
Without hurry or fear, our hero places the queen on F3. Rat's rook reaches H2 and threatens our hero's king.
our hero's king takes C3, leaving D2 behind. Rat answers by moving the rook from H2 to H3, and right after that our hero slides the queen across the board, from F3 to F5.
With dungeon cunning, Rat brings the rook to H4. Check: our hero tightens the net by bringing the queen to F6.
Rat's king advances from G7 to G8. From F6 to H4, our hero's queen swallows Rat's rook.
Rat sets the king on F7, watching every square. From H5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from D7 to C8.
our hero advances the pawn from A5 to A6, while rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to C6. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from C6 to B6. Check: our hero tightens the net by bringing the queen to D8.
With dungeon cunning, Rat brings the king to A7. our hero gives check with the queen on D4.
Rat's king advances from A7 to A6. From C4, our hero's queen forces Rat to defend.
Rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to D4.
From the dark, Rat pushes the king to A6. our hero gives check with the queen on C4.
Rat answers by moving the king from A6 to A7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to B6.
With a steady hand, our hero brings the pawn to G6, and rat's king advances from B6 to B7. our hero advances the pawn from G6 to G7, while rat sets the king on A7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B7; then our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from B7 to B6, and right after that our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to D6, while rat's king advances from A7 to B7.
our hero advances the pawn from D6 to D7, and rat sets the king on A7, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B7, and right after that our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from B7 to A7; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on H1.
Rat's king advances from B7 to A7. From G1, our hero's queen forces Rat to defend.
Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the queen on G4. From the dark, Rat pushes the king to A7; then our hero's queen takes G3, leaving G4 behind.
Rat answers by moving the king from A7 to B7, and right after that our hero slides the queen across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the queen to G3, while rat's king advances from A7 to B7. our hero advances the queen from G3 to G4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 18 s
- Moves
- 117
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 88% of the games on this floor.