Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to F3.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat sets the knight on D7, watching every square, and without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the king to E1, and right after that rat's pawn advances from E7 to E6. our hero advances the king from E1 to F1; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the knight to D7, and our hero's king takes G2, leaving G1 behind.

Rat answers by moving the king from E8 to F7, while our hero slides the king across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to A3; then rat's pawn advances from E6 to E5. our hero advances the pawn from C2 to C3, and right after that rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to F4. Rat's knight falls on C4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat sets the knight on D6, watching every square. our hero claims the enemy knight by landing on D6.

Rat's pawn falls on D6 and tears the pawn from our hero.

our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from H4 to H5.

Rat's pawn falls on H5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G4 to H5.

Rat's king advances from E6 to E5. our hero advances the king from G3 to F3, and right after that rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to G5. our hero claims the enemy pawn by landing on D5.

Rat answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from F3 to E2. With dungeon cunning, Rat brings the king to H6.

With a steady hand, our hero brings the pawn to D6, and right after that rat's king advances from H6 to G5. our hero advances the king from E2 to F1.

A cruel blow: Rat's king captures our hero's pawn on H5.

Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to G5. our hero's pawn crowns on D8 and becomes a queen.

Rat answers by moving the king from G5 to G6. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the king to F7. From D5, our hero's queen forces Rat to defend.

Rat's king advances from F7 to E7. Check: our hero tightens the net by bringing the queen to C5.

Rat sets the king on E6, watching every square. our hero captures the pawn on C4 and leaves Rat in check.

From the dark, Rat pushes the king to D6, while our hero's queen takes B5, leaving C4 behind. Rat answers by moving the king from D6 to E7.

Check: our hero tightens the net by bringing the queen to C5.

With dungeon cunning, Rat brings the king to D7. our hero gives check with the queen on B5.

Rat's king advances from D7 to E7. From C5, our hero's queen forces Rat to defend.

Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to D5.

From the dark, Rat pushes the king to E7. our hero gives check with the queen on C5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
79
How it ended
draw
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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