Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on C7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to E6.
From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to H5, and rat's pawn advances from A5 to A4. A clean strike: our hero's pawn topples the pawn on G6.
Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to G7.
A clean strike: our hero's pawn topples the pawn on C4.
Rat answers by moving the king from G7 to G8, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the knight to B8.
With a steady hand, our hero brings the pawn to G7, while rat's pawn advances from C6 to C5. our hero advances the pawn from G4 to G5.
Rat moves the king from G8 to G7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G8, and right after that our hero's king takes C1, leaving D1 behind.
Rat answers by moving the pawn from C7 to C6; then our hero slides the king across the board, from C1 to D2. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to D3, and rat's king advances from F7 to G6. our hero advances the king from D3 to E3, while rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the knight to A6; then our hero's king takes E5, leaving F4 behind.
Rat answers by moving the knight from A6 to C7, and right after that our hero slides the king across the board, from E5 to D6. With dungeon cunning, Rat brings the king to G6.
A clean strike: our hero's king topples the knight on C7.
Rat's king advances from G6 to H7. From C7 to C6, our hero's king swallows Rat's pawn.
Rat sets the king on G6, watching every square. A clean strike: our hero's king topples the pawn on C5.
From the dark, Rat pushes the king to H7, and right after that our hero's king takes D6, leaving C5 behind. Rat answers by moving the king from H7 to G6; then our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C6, and rat's king advances from F7 to E8.
our hero advances the pawn from C6 to C7, while rat sets the king on F7, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to E5. A clean strike: our hero's king topples the pawn on E5.
Rat answers by moving the king from F7 to G6, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to C5, while rat's king advances from F7 to G6. our hero advances the pawn from C5 to C6, and rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to G6. From C7, our hero's pawn forces Rat to defend.
Rat answers by moving the king from G6 to H7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E6, and rat's king advances from G7 to G6.
From E7, our hero's king forces Rat to defend.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on E8. From the dark, Rat pushes the king to G8.
our hero gives check with the king on D7.
Rat answers by moving the king from G8 to F7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to E6, while rat's king advances from G7 to G6. our hero gives check with the pawn on E7.
Rat sets the king on F5, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
Rat advances to G5 and claims our pawn.
Check: our hero tightens the net by bringing the queen to G8.
Rat answers by moving the king from G5 to F5. our hero gives check with the king on D8.
With dungeon cunning, Rat brings the king to E5. From A5, our hero's queen forces Rat to defend.
Rat's king advances from E5 to D6. A clean strike: our hero's queen topples the pawn on A4.
Rat sets the king on E5, watching every square. our hero gives check with the queen on G7.
From the dark, Rat pushes the king to D6. Mate. our hero's queen on D4 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 9 min 56 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.