Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from G8 to B3 and captures the enemy rook.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3, and right after that rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to D6, while our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from E6 to E5. our hero advances the pawn from A2 to A3; then rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to G8, and our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
A cruel blow: Rat's pawn captures our hero's pawn on D5.
our hero advances the pawn from G5 to G6, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the pawn to D4. our hero claims the enemy pawn by landing on D4.
Rat's pawn falls on D4 and tears the pawn from our hero.
our hero slides the pawn across the board, from G6 to G7; then with dungeon cunning, Rat brings the pawn to C3. our hero claims the enemy pawn by landing on C3.
Rat's pawn advances from D4 to D3. our hero advances the king from F1 to G1; then rat sets the pawn on D2, watching every square.
Without hurry or fear, our hero places the king on F1. On D1, Rat promotes and gains a reinforcing rook.
our hero's king takes F2, leaving F1 behind. Rat answers by moving the rook from D1 to D3, while our hero slides the king across the board, from F2 to G3.
Rat's rook falls on C3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to G4; then rat's rook advances from C3 to C2. our hero advances the king from G4 to F5, and right after that rat sets the rook on C7, watching every square.
our hero captures the enemy pawn: the king leaps from F5 to E5.
From the dark, Rat pushes the rook to C2, while our hero's king takes F6, leaving E5 behind. Check from Rat: the rook plants itself on C6.
our hero slides the king across the board, from F6 to E7; then with dungeon cunning, Rat brings the rook to F6. With a steady hand, our hero brings the king to E8.
Rat's rook falls on F3 and tears the pawn from our hero.
our hero advances the king from E8 to D8; then rat sets the rook on F5, watching every square. Without hurry or fear, our hero places the king on C7.
From the dark, Rat pushes the rook to B5, and our hero's king takes C6, leaving C7 behind. Rat answers by moving the rook from B5 to B3, while our hero slides the king across the board, from C6 to C5.
With dungeon cunning, Rat brings the rook to B7. With a steady hand, our hero brings the king to C4.
Rat gives check with the rook on C7.
our hero advances the king from C4 to B5, and right after that rat sets the rook on C3, watching every square. our hero captures the enemy pawn: the king leaps from B5 to A5.
From the dark, Rat pushes the rook to B3, while our hero's king takes A6, leaving A5 behind. Rat answers by moving the rook from B3 to H3, and our hero slides the king across the board, from A6 to A7.
With dungeon cunning, Rat brings the rook to B3. With a steady hand, our hero brings the king to A8, and right after that rat's king advances from G8 to F7.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on E7, watching every square. our hero claims the enemy rook by landing on B3.
From the dark, Rat pushes the king to E8. our hero gives check with the queen on G8.
Rat answers by moving the king from E8 to E7, while our hero slides the king across the board, from A8 to B8. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from D6 to E7. our hero advances the pawn from A5 to A6, and right after that rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to C6. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from C6 to B6, and our hero slides the queen across the board, from A8 to H1. With dungeon cunning, Rat brings the king to A5.
With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from A5 to B4. our hero advances the pawn from A4 to A5; then rat sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on A6. Rat's king falls on A6 and tears the pawn from our hero.
our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from A6 to B6, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the queen to C8; then rat's king advances from B5 to B4.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on B5, watching every square. Check: our hero tightens the net by bringing the queen to B1.
From the dark, Rat pushes the king to A5, while our hero's queen takes B7, leaving C8 behind. Rat answers by moving the king from A5 to A4, and our hero slides the queen across the board, from G8 to H7.
With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the queen to E4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 30 s
- Moves
- 111
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 12 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 86% of the games on this floor.