Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on G5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's bishop topples the pawn on A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from E2 to E4, and rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to F8, and right after that our hero's king takes E3, leaving E2 behind.

Rat answers by moving the king from F8 to E7; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to F7.

From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat's king advances from F7 to G6. our hero advances the pawn from H2 to H4, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to D5.

A clean strike: our hero's pawn topples the pawn on D5.

Rat's king advances from H7 to H8. From A3 to C5, our hero's bishop swallows Rat's pawn.

Rat gives check with the pawn on E4.

A clean strike: our hero's king topples the pawn on E4.

Rat captures the pawn on D5 and puts our hero in check.

From E4 to D5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from H8 to H7; then our hero slides the bishop across the board, from C5 to D4. Rat gives check with the pawn on C6.

From D5 to C6, our hero's king swallows Rat's pawn.

Rat's king advances from H7 to G6. our hero advances the bishop from D4 to E3, while rat sets the king on H5, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the pawn to A3.

Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the king from H5 to G4, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F3.

With a steady hand, our hero brings the bishop to C5, while rat's king advances from F3 to G4. our hero advances the pawn from G6 to G7, and rat sets the king on F3, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E2. From G2, our hero's queen forces Rat to defend.

Rat answers by moving the king from E2 to E1. A clean strike: our hero's bishop topples the pawn on A3.

With dungeon cunning, Rat brings the king to D1. And it is checkmate: our hero ends the game on H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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