Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its bishop to F8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from C2 to C3, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Rat pushes the pawn to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G4, and rat's king advances from F8 to G7.

our hero advances the pawn from G4 to G5, while rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the king to H7; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from C5 to E4, and right after that our hero slides the king across the board, from E1 to D1.

Rat captures the pawn on F2 and puts our hero in check.

With a steady hand, our hero brings the king to C2, while rat's king advances from H7 to G8. our hero advances the king from C2 to B2, and rat sets the knight on E4, watching every square.

Without hurry or fear, our hero places the king on B1. Rat captures the pawn on D2 and puts our hero in check.

our hero's king takes B2, leaving B1 behind. Rat answers by moving the knight from D2 to F1; then our hero slides the pawn across the board, from A2 to A3.

Rat advances to G3 and claims our pawn.

With a steady hand, our hero brings the pawn to E4, and rat's knight advances from G3 to E2. our hero advances the king from B2 to A2.

Rat captures the pawn on C3 and puts our hero in check.

Without hurry or fear, our hero places the king on A1. From the dark, Rat pushes the knight to E2; then our hero's king takes B1, leaving A1 behind.

Rat's knight reaches C3 and threatens our hero's king.

our hero slides the king across the board, from B1 to C1, and with dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to C2, while rat's knight advances from C3 to E2.

our hero advances the king from C2 to B2. Rat's pawn reaches C3 and threatens our hero's king.

Without hurry or fear, our hero places the king on B3. Check from Rat: the pawn plants itself on C4.

our hero's king takes A2, leaving B3 behind. Rat answers by moving the knight from E2 to D4; then our hero slides the king across the board, from A2 to A1.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to A2, and rat's knight advances from D4 to B5.

our hero advances the king from A2 to B1. Rat gives check with the pawn on C2.

From B1 to C2, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to H7; then our hero's king takes D2, leaving C2 behind. Rat answers by moving the knight from B5 to D4, and right after that our hero slides the king across the board, from D2 to E1.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F2, while rat's pawn advances from C4 to C3.

our hero advances the king from F2 to G3, and rat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on H4.

Rat gives check with the knight on F3.

our hero's king takes G4, leaving H4 behind. Rat answers by moving the knight from F3 to D2; then our hero slides the king across the board, from G4 to H4.

With dungeon cunning, Rat brings the knight to F1. With a steady hand, our hero brings the king to H3, and rat's knight advances from F1 to D2.

our hero advances the king from H3 to G3, while rat sets the knight on F3, watching every square. From G3 to F3, our hero's king swallows Rat's knight.

From the dark, Rat pushes the king to H7; then our hero's king takes E3, leaving F3 behind. Rat's pawn crowns on C1 and a hostile bishop is born.

our hero slides the king across the board, from E3 to F3, and with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G4.

Rat advances to A3 and claims our pawn.

our hero advances the king from G4 to H4, and rat sets the bishop on B2, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Rat pushes the king to H7, and right after that our hero's king takes F2, leaving G3 behind. Check from Rat: the bishop plants itself on D4.

our hero slides the king across the board, from F2 to E2, while with dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to D2, and rat's pawn advances from C7 to C5.

our hero advances the king from D2 to C2, while rat sets the bishop on E3, watching every square. Without hurry or fear, our hero places the king on C3.

Rat moves the bishop from E3 to G5 and topples our hero's pawn.

our hero's king takes C4, leaving C3 behind. Rat answers by moving the king from H8 to G8. From C4 to C5, our hero's king swallows Rat's pawn.

Check from Rat: the bishop plants itself on E3.

With a steady hand, our hero brings the king to C6, while rat's pawn advances from G6 to G5. our hero advances the king from C6 to D6, and rat sets the king on F8, watching every square.

A clean strike: our hero's king topples the pawn on E5.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes D6, leaving E5 behind. Rat answers by moving the bishop from E3 to D2; then our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the king to C7, and rat's king advances from F7 to E7.

our hero advances the king from C7 to B8, while rat sets the bishop on F4, watching every square. Without hurry or fear, our hero places the king on A8.

From the dark, Rat pushes the bishop to E3; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from E7 to F6, and right after that our hero slides the king across the board, from A8 to B8.

With dungeon cunning, Rat brings the bishop to G5. With a steady hand, our hero brings the pawn to E7. Rat's bishop reaches F4 and threatens our hero's king.

our hero advances the king from B8 to A8. Rat moves the king from F6 to E7 and topples our hero's pawn.

Without hurry or fear, our hero places the king on A7. From the dark, Rat pushes the bishop to H6, and right after that our hero's king takes A6, leaving A7 behind.

Rat answers by moving the king from E7 to D6. A clean strike: our hero's king topples the pawn on A5.

With dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the king to A6, and rat's king advances from D6 to E5.

our hero advances the pawn from A4 to A5, while rat sets the bishop on G5, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Rat pushes the bishop to E3; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the bishop from E3 to D2, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the pawn to G2. Promotion: on A8, our hero turns a pawn into a queen.

Rat's pawn crowns on G1 and a hostile queen is born.

our hero advances the king from B7 to C8. Rat gives check with the queen on C1.

Without hurry or fear, our hero places the king on B8. From the dark, Rat pushes the king to F4, and right after that our hero's queen takes A5, leaving A8 behind.

Check from Rat: the queen plants itself on B2.

our hero slides the king across the board, from B8 to C8, while with dungeon cunning, Rat brings the queen to B6. From A5 to B6, our hero's queen swallows Rat's queen.

Rat's king advances from F4 to F3. our hero gives check with the queen on C6.

Rat sets the king on E2, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to F1.

Check: our hero tightens the net by bringing the queen to F8.

Rat answers by moving the king from F1 to E1. our hero gives check with the queen on E8.

With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the queen to D8, while rat's bishop advances from D2 to H6.

our hero advances the queen from D8 to E8, and rat sets the king on G2, watching every square. Without hurry or fear, our hero places the queen on D7.

From the dark, Rat pushes the bishop to E3, and right after that our hero's queen takes D8, leaving D7 behind. Rat answers by moving the bishop from E3 to H6; then our hero slides the queen across the board, from D8 to E8.

With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the queen to F8. Rat moves the bishop from H6 to F8 and topples our hero's queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 59 s
Moves
170
How it ended
draw
Captures (hero / opponent)
8 / 8
Material captured (hero / opponent)
18 / 16
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (170 moves) lasted longer than 98% of the games on this floor.

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