Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on D6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D3, while rat's king advances from F7 to G8.
From C1 to A3, our hero's bishop swallows Rat's pawn.
Rat sets the pawn on E5, watching every square; then without hurry or fear, our hero places the bishop on C5. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from F7 to G7; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the king to E3, and rat's pawn advances from G6 to G5. our hero advances the pawn from F2 to F4, while rat sets the king on G7, watching every square.
From F4 to E5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to G4; then our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from G7 to H7.
From F4 to G4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to H4, while rat's king advances from H6 to H7.
our hero advances the pawn from H4 to H5, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the pawn to A3, and right after that our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from G8 to H7; then our hero slides the pawn across the board, from D3 to D4.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to G6, and rat's pawn advances from D7 to D6.
A clean strike: our hero's pawn topples the pawn on D6.
Rat advances to D6 and claims our pawn.
From C5 to D6, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to G8. A clean strike: our hero's bishop topples the pawn on A3.
Rat answers by moving the pawn from C6 to C5. From A3 to C5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to H7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.