Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's king advances from E8 to F7. our hero advances the rook from A1 to B1; then rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the rook on B7. From the dark, Rat pushes the king to F6. our hero captures the enemy pawn: the rook leaps from B7 to C7.

Rat answers by moving the knight from D7 to F8. our hero captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the rook leaps from C6 to C5.

Rat's knight advances from F8 to E6. our hero claims the enemy pawn by landing on A5.

Rat sets the knight on D4, watching every square, and without hurry or fear, our hero places the rook on D5. After toppling the pawn on C2, Rat threatens our hero's king.

our hero's king takes D1, leaving E1 behind. Rat answers by moving the knight from C2 to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to B5, and right after that rat's pawn advances from G6 to G5.

our hero advances the pawn from A2 to A4; then rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.

From the dark, Rat pushes the pawn to E5. our hero captures the enemy pawn: the rook leaps from D5 to E5.

Rat answers by moving the king from H6 to H7, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the pawn to G4.

With a steady hand, our hero brings the pawn to B6; then rat's king advances from H7 to H6. our hero advances the pawn from A5 to A6, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Rat pushes the king to G6, while our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G6 to G7. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Rat brings the king to G6. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from G6 to G7. our hero gives check with the queen on B7.

Rat sets the king on G6, watching every square. Mate. our hero's queen on A6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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