Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's bishop lands on E5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the knight to F8, and our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the knight from F8 to D7, while our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to H5; then rat's king advances from E8 to F8.

our hero claims the enemy pawn by landing on G6.

Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the pawn on F3. A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from E6 to E5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat sets the pawn on C5, watching every square, while without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E7, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the knight from D7 to F8. our hero's pawn crowns on G8 and becomes a queen.

Rat's knight falls on E6 and tears the pawn from our hero.

our hero gives check with the queen on H7.

Rat's king advances from E7 to D6. our hero advances the queen from H7 to H6, and right after that rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the queen on H5. From the dark, Rat pushes the knight to D4. our hero gives check with the pawn on E5.

Rat answers by moving the king from D6 to E7. From H7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E6, and right after that rat's pawn advances from C4 to C3.

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Check from Rat: the knight plants itself on F3.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to E5, and our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the knight from E5 to C6, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to E5.

our hero captures the enemy knight: the bishop leaps from B2 to E5.

Rat's king advances from E8 to D7. our hero advances the queen from H7 to H8. Rat's king falls on E7 and tears the pawn from our hero.

Without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to E8. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the king from E8 to E7. Check: our hero tightens the net by bringing the bishop to D6.

With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on C5.

Rat's king advances from F7 to G8. our hero advances the bishop from C5 to D4; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to E8, and our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to E7.

our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from E7 to F7. our hero advances the queen from C8 to C6, and right after that rat sets the king on E7, watching every square.

From C7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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