Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from D3 to E4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's knight advances from D7 to F6. our hero advances the bishop from C1 to B2, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to E4, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from C4 to C3. our hero captures the enemy pawn: the bishop leaps from B2 to C3.
With dungeon cunning, Rat brings the king to D8. our hero claims the enemy knight by landing on E4.
Rat's king advances from D8 to C8. our hero captures the enemy pawn: the bishop leaps from C3 to A5.
Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the bishop on B4. From the dark, Rat pushes the king to B6, and our hero's bishop takes C3, leaving B4 behind.
Rat answers by moving the pawn from G4 to G3. our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to G4; then rat's king advances from A7 to B7.
our hero advances the pawn from H4 to H5, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the king to C8, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from C8 to B7.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the queen to G7, and right after that rat's king advances from B7 to A7.
our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on A8, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to B7. our hero captures the enemy pawn: the queen leaps from C5 to E5.
Rat answers by moving the king from B7 to A7, while our hero slides the queen across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the queen to G6; then rat's king advances from A7 to B8. our hero claims the enemy pawn by landing on G5.
Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D7, while our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from F7 to E6. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E6, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from E6 to F7, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to A7; then rat's king advances from E6 to F7. our hero advances the queen from A8 to C8.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.