Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on F6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to B8, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to F3, while rat's king advances from E8 to F7. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on G5, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes H4, leaving H2 behind.

Rat moves the pawn from G5 to H4 and topples our hero's pawn.

By taking the pawn on H4, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to G5. our hero gives check with the pawn on D3.

Rat moves the king from G5 to H4 and topples our hero's knight.

our hero advances the pawn from E2 to E4, while rat sets the king on G3, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the pawn to E6; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the knight from B8 to D7, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to H2. Promotion: on G8, our hero turns a pawn into a queen.

Rat's knight advances from D7 to F6. our hero gives check with the queen on H8.

Rat moves the king from H2 to G2 and topples our hero's pawn.

A clean strike: our hero's queen topples the knight on F6.

From the dark, Rat pushes the king to G1. From F6 to E6, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G1 to G2; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G3.

From G6, our hero's queen forces Rat to defend.

Rat's king advances from G3 to H3. our hero advances the pawn from E5 to E6, while rat sets the king on H4, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to H3.

Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from H3 to H4. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
7 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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