Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on C1 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from E8 to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D8, and our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, our hero brings the pawn to F4; then rat's king advances from D8 to E8. our hero advances the pawn from E2 to E4.

Rat's knight falls on E4 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on F1. A cruel blow: Rat's knight captures our hero's pawn on C3.

our hero's king takes G1, leaving F1 behind. Rat gives check with the knight on E2.

our hero slides the king across the board, from G1 to F2; then with dungeon cunning, Rat brings the knight to C1. With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from C1 to D3.

our hero advances the king from E3 to E2; then rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the pawn to E5, and our hero's pawn takes C6, leaving C5 behind. A cruel blow: Rat's pawn captures our hero's pawn on F4.

our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Rat brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat's king advances from E8 to F7. our hero advances the pawn from G3 to G4, and right after that rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on G5. Rat gives check with the knight on C1.

our hero's king takes F1, leaving E2 behind. Rat answers by moving the pawn from C4 to C3, and our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the knight to B3. With a steady hand, our hero brings the king to G1, and right after that rat's pawn advances from C3 to C2.

our hero advances the king from G1 to F1. Rat's knight reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E1. Check from Rat: the knight plants itself on F3.

our hero's king takes E2, leaving E1 behind. Rat gives check with the knight on G1.

our hero slides the king across the board, from E2 to D2. On C1, Rat promotes and gains a reinforcing queen.

our hero captures the enemy queen: the king leaps from D2 to C1.

Rat's knight advances from G1 to F3. our hero advances the king from C1 to B1. Rat gives check with the knight on D2.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the knight to F3, while our hero's king takes B3, leaving B2 behind.

Rat answers by moving the king from E6 to F5, and our hero slides the king across the board, from B3 to C4. Rat gives check with the knight on D2.

With a steady hand, our hero brings the king to B5, and right after that rat's knight advances from D2 to B3. our hero advances the king from B5 to A6; then rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on A7. From the dark, Rat pushes the knight to D4, and our hero's king takes A8, leaving A7 behind.

Rat answers by moving the knight from D4 to C2, while our hero slides the king across the board, from A8 to B8. With dungeon cunning, Rat brings the knight to E3.

our hero captures the enemy pawn: the king leaps from B8 to C7.

Rat's king advances from E6 to E7. our hero advances the king from C7 to B8, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on A8. From the dark, Rat pushes the knight to D5. From C7, our hero's pawn forces Rat to defend.

After toppling the pawn on C7, Rat threatens our hero's king.

our hero slides the king across the board, from A8 to B7; then with dungeon cunning, Rat brings the knight to E8. With a steady hand, our hero brings the king to B8, and right after that rat's king advances from D8 to D7.

our hero advances the king from B8 to B7. Rat gives check with the knight on D6.

Without hurry or fear, our hero places the king on B8. From the dark, Rat pushes the king to C6, and our hero's king takes A8, leaving B8 behind.

Rat answers by moving the king from C6 to B6, while our hero slides the king across the board, from A8 to B8. With dungeon cunning, Rat brings the knight to F7.

With a steady hand, our hero brings the king to C8; then rat's knight advances from F7 to E5. our hero advances the king from C8 to D8.

Check from Rat: the knight plants itself on F7.

Without hurry or fear, our hero places the king on E8. From the dark, Rat pushes the knight to H8, while our hero's king takes E7, leaving E8 behind.

Rat answers by moving the king from B6 to C7, and our hero slides the king across the board, from E7 to F6. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to G7, and right after that rat's king advances from D7 to E7. our hero captures the enemy knight: the king leaps from G7 to H8.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the king to E7.

our hero captures the enemy pawn: the king leaps from H7 to G6.

Rat answers by moving the king from E7 to F8, while our hero slides the king across the board, from G6 to H7. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to G6; then rat's king advances from E8 to F8. From G7, our hero's pawn forces Rat to defend.

Rat sets the king on F7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to E7, while our hero's queen takes A8, leaving G8 behind. Rat answers by moving the king from E7 to F6.

our hero captures the enemy pawn: the queen leaps from A8 to A5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to A8, and right after that rat's king advances from F7 to E7.

our hero advances the pawn from A4 to A5; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to E7, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E7 to F7, while our hero slides the queen across the board, from A8 to D8.

With dungeon cunning, Rat brings the king to E6. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from E6 to F7. our hero advances the king from H7 to H6, and right after that rat sets the king on E6, watching every square.

our hero gives check with the pawn on F5.

From the dark, Rat pushes the king to E5, while our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from E5 to F4, and our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Rat brings the king to E3. our hero's pawn crowns on F8 and becomes a queen.

Rat's king advances from E3 to E2. our hero advances the pawn from A3 to A4; then rat sets the king on E1, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to E2, and our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from E2 to E1, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E2.

With a steady hand, our hero brings the queen to B8; then rat's king advances from E2 to E3. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on E2, watching every square, and without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the king to E1.

Check: our hero tightens the net by bringing the queen to E8.

Rat answers by moving the king from E1 to F2. our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the queen to E8.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 48 s
Moves
161
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
19 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (161 moves) lasted longer than 97% of the games on this floor.

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