Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on C4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to C4.
With a steady hand, our hero brings the pawn to D3; then rat's pawn advances from G4 to G3. our hero claims the enemy knight by landing on C4.
Rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
From the dark, Rat pushes the pawn to E4, while our hero's king takes F2, leaving E1 behind. Rat gives check with the pawn on E3.
our hero captures the enemy pawn: the king leaps from F2 to E3.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from A5 to A4.
our hero advances the pawn from G3 to G4; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to D7. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat answers by moving the king from D7 to C8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B8.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from B8 to A7. our hero advances the queen from G8 to F7, and right after that rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to A8, while our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from A8 to A7, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from B7 to A7. our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on A6, watching every square. our hero captures the pawn on C6 and leaves Rat in check.
From the dark, Rat pushes the king to A7. From G7, our hero's queen forces Rat to defend.
Rat answers by moving the king from A7 to B8, while our hero slides the queen across the board, from C6 to D7. With dungeon cunning, Rat brings the king to A8.
And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 32 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.