Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D6.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from E7 to E5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on A3.
Rat's king advances from F8 to G8. our hero advances the pawn from C2 to C3; then rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to B6. our hero captures the enemy pawn: the pawn leaps from D4 to E5.
Rat answers by moving the knight from B6 to C8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to D6.
our hero captures the enemy knight: the pawn leaps from E5 to D6.
Rat's king advances from G8 to H8. our hero claims the enemy pawn by landing on C7.
Rat sets the king on G7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the king from G7 to H7. our hero captures the enemy pawn: the queen leaps from C5 to A5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from G7 to H7.
From C7, our hero's queen forces Rat to defend.
Rat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the king to F8. our hero gives check with the pawn on G7.
Rat answers by moving the king from F8 to G8, while our hero slides the queen across the board, from C7 to E7. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the queen to F8; then rat's king advances from H7 to H6. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 56 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.