Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from B2 to E5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to C4, while rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G3.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on B2.

From the dark, Rat pushes the knight to E5. From B2 to E5, our hero's bishop swallows Rat's knight.

Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's bishop topples the pawn on C7.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the bishop to E5, and rat's king advances from E8 to E7.

our hero advances the pawn from H2 to H4, while rat sets the king on F8, watching every square. From H4 to G5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to A3; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from F8 to E8, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to D7. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from D7 to E7. our hero advances the queen from G8 to G6, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the bishop on G7. From the dark, Rat pushes the king to D6, and right after that our hero's queen takes E4, leaving G6 behind.

Rat answers by moving the king from D6 to E7; then our hero slides the bishop across the board, from G7 to D4. With dungeon cunning, Rat brings the king to D7.

From D4 to C5, our hero's bishop swallows Rat's pawn.

Rat's king advances from D7 to C7. A clean strike: our hero's bishop topples the pawn on A3.

Rat sets the pawn on E5, watching every square. By taking the pawn on E5, our hero drives Rat into check.

From the dark, Rat pushes the king to B7; then our hero's bishop takes C5, leaving A3 behind. Rat answers by moving the king from B7 to A6, and right after that our hero slides the bishop across the board, from C5 to B6.

With dungeon cunning, Rat brings the pawn to C5. A clean strike: our hero's queen topples the pawn on C5.

Rat's king advances from A6 to B7. our hero advances the bishop from B6 to C7, and rat sets the king on A6, watching every square.

Check: our hero tightens the net by bringing the queen to C6.

From the dark, Rat pushes the king to A7, and right after that our hero's bishop takes E5, leaving C7 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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