Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from F4 to E5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F7; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the pawn from E7 to E6. From F4 to E5, our hero's pawn swallows Rat's knight.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C3, while rat's king advances from G7 to H7.

our hero advances the pawn from D2 to D4, and rat sets the king on H8, watching every square. A clean strike: our hero's pawn topples the pawn on C5.

From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from G8 to F8; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H6, and rat's pawn advances from A5 to A4.

our hero advances the pawn from H6 to H7, while rat sets the king on F8, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F7. From F6, our hero's queen forces Rat to defend.

Rat answers by moving the king from F7 to G8. By taking the pawn on E6, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F8. our hero gives check with the queen on F6.

Rat's king advances from F8 to G8. our hero advances the pawn from E5 to E6, and rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G8. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from G8 to H7. Mate. our hero's queen on G6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

More from floor 1