Battle chronicle

The duel begins: Ruben V. against Rat on floor 1.

With an adventurer's precision, Ruben V. takes the rival pawn on A3.

Draw. The dungeon keeps the names of Ruben V. and Rat.

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The battle, move by move

Ruben V. captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the king on F7, watching every square, while without hurry or fear, Ruben V. places the knight on C3. From the dark, Rat pushes the pawn to E5, and ruben V.'s knight takes F3, leaving G1 behind.

Rat answers by moving the pawn from D7 to D5. Ruben V. captures the pawn on E5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to G8. Ruben V. captures the enemy pawn: the knight leaps from E5 to C6.

Rat's pawn advances from D5 to D4. Ruben V. advances the knight from C3 to D5, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, Ruben V. places the pawn on G3. From the dark, Rat pushes the king to F7, while ruben V.'s bishop takes H3, leaving F1 behind.

Rat answers by moving the king from F7 to G8. Check: Ruben V. tightens the net by bringing the bishop to E6.

With dungeon cunning, Rat brings the king to H7. Ruben V. gives check with the knight on F6.

Rat's king advances from H7 to H6. Ruben V. advances the pawn from H2 to H4; then rat sets the king on G7, watching every square.

Check: Ruben V. tightens the net by bringing the knight to E8.

From the dark, Rat pushes the king to H8, and ruben V.'s pawn takes H5, leaving H4 behind. Rat answers by moving the pawn from G6 to G5, while ruben V. slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the pawn to C4. Ruben V. captures the enemy pawn: the knight leaps from C6 to D4.

Rat's pawn advances from G5 to G4. Ruben V. advances the knight from D4 to C6, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, Ruben V. places the pawn on E4. From the dark, Rat pushes the pawn to C3. Ruben V. claims the enemy pawn by landing on C3.

Rat answers by moving the pawn from A5 to A4, and ruben V. slides the knight across the board, from C6 to E7. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, Ruben V. brings the knight to G8, and right after that rat's king advances from H7 to G6. Ruben V. advances the pawn from F2 to F4.

From the shadows, Backstab. Rat loses a piece to Ruben V.'s blade.

Rat sets the king on H7, watching every square. Without hurry or fear, Ruben V. places the pawn on F5, and from the dark, Rat pushes the pawn to C4.

From F6, Ruben V.'s knight forces Rat to defend.

Rat answers by moving the king from H7 to H8, and right after that ruben V. slides the knight across the board, from F6 to G8. With dungeon cunning, Rat brings the king to H7.

Ruben V. gives check with the knight on F6.

Rat's king advances from H7 to H8, and right after that ruben V. advances the pawn from H6 to H7.

Neither Ruben V. nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
5 / 0
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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