Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on D8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from C5 to C4.
our hero claims the enemy pawn by landing on G4.
Rat sets the knight on E5, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to C5, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the knight from E5 to F7. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
With dungeon cunning, Rat brings the knight to G5. With a steady hand, our hero brings the pawn to A4, and right after that rat's knight advances from G5 to F7.
our hero advances the pawn from E2 to E4; then rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the pawn to C6. our hero captures the enemy knight: the pawn leaps from E5 to D6.
Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to G3; then rat's king advances from D8 to C7. our hero's pawn crowns on D8 and becomes a queen.
Rat's king falls on D8 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E7 to D7. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to C7, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from C7 to D7.
From G7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E8. our hero captures the pawn on E5 and leaves Rat in check.
Rat's king advances from E8 to D7. our hero claims the enemy pawn by landing on C5.
Rat sets the king on C8, watching every square. our hero captures the pawn on C6 and leaves Rat in check.
From the dark, Rat pushes the king to D8, while our hero's queen takes C5, leaving C6 behind. Rat answers by moving the king from D8 to E8.
our hero captures the enemy pawn: the queen leaps from C5 to A5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from D7 to C8.
our hero advances the pawn from G5 to G6; then rat sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to B7. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from B7 to C6, while our hero slides the queen across the board, from G8 to G5. With dungeon cunning, Rat brings the king to B7.
our hero gives check with the queen on A6.
Rat's king advances from B7 to C7. From G7, our hero's queen forces Rat to defend.
Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to A7.
From the dark, Rat pushes the king to C8. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 9
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.