Battle chronicle

A new legend is written: Ruben V. challenges Rat on floor 1.

With an adventurer's precision, Ruben V. takes the rival knight on E2.

Rat falls to Ruben V.'s mate. The legend grows.

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The battle, move by move

Ruben V. advances the pawn from B2 to B3, and right after that rat sets the knight on F8, watching every square. Without hurry or fear, Ruben V. places the pawn on G3.

From the dark, Rat pushes the knight to E6, while ruben V.'s pawn takes E4, leaving E2 behind. Rat answers by moving the knight from E6 to D4, and ruben V. slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, Ruben V. brings the pawn to F4, and right after that rat's pawn advances from A5 to A4.

Ruben V. captures the enemy pawn: the pawn leaps from B3 to A4.

Rat sets the king on D7, watching every square, while without hurry or fear, Ruben V. places the pawn on F5. From the dark, Rat pushes the knight to E2.

Ruben V. captures the enemy knight: the king leaps from E1 to E2.

Rat answers by moving the king from D7 to E7. Ruben V. claims the enemy pawn by landing on G6.

With dungeon cunning, Rat brings the king to D6. With a steady hand, Ruben V. brings the pawn to G7; then rat's pawn advances from E6 to E5.

Ruben V.'s pawn crowns on G8 and becomes a queen.

Rat sets the king on E7, watching every square. Ruben V. captures the enemy pawn: the queen leaps from G8 to G4.

From the dark, Rat pushes the king to D8, while ruben V.'s pawn takes H4, leaving H2 behind. Rat answers by moving the king from D8 to E7, and ruben V. slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to F6. Check: Ruben V. tightens the net by bringing the queen to G6.

Rat's king advances from F6 to E7. Ruben V. captures the enemy pawn: the queen leaps from G6 to C6.

Rat sets the king on F7, watching every square. Ruben V. captures the pawn on C7 and leaves Rat in check.

From the dark, Rat pushes the king to F8, and ruben V.'s pawn takes H6, leaving H5 behind. Rat answers by moving the king from F8 to E8, while ruben V. slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the king to F8. Mate. Ruben V.'s queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 21 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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