Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on B4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to F3, while rat's knight advances from C6 to B4. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on D6, watching every square. A clean strike: our hero's pawn topples the knight on B4.
From the dark, Rat pushes the king to H8. From B4 to A5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from H8 to G7; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the pawn to C3, and rat's pawn advances from G6 to G5. our hero advances the pawn from A6 to A7, while rat sets the pawn on D5, watching every square.
From E4 to D5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C4. Promotion: on A8, our hero turns a pawn into a queen.
Rat advances to D5 and claims our pawn.
From A8 to D5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G4. A clean strike: our hero's pawn topples the pawn on C4.
Rat's king advances from G7 to H7. our hero advances the queen from D5 to D8, and rat sets the pawn on E4, watching every square.
A clean strike: our hero's pawn topples the pawn on G4.
From the dark, Rat pushes the king to G6. From D6, our hero's queen forces Rat to defend.
Rat answers by moving the king from G6 to F7. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Rat brings the king to G8. our hero gives check with the queen on D8.
Rat's king advances from G8 to F7. From D7, our hero's queen forces Rat to defend.
Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to H8; then our hero's queen takes F7, leaving E7 behind.
Rat answers by moving the pawn from E4 to E3. From F8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to F2, while rat's king advances from H7 to H8.
From F2 to E3, our hero's queen swallows Rat's pawn.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to H8.
Check: our hero tightens the net by bringing the queen to E8.
Rat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to G6, and rat's king advances from G7 to H6. our hero advances the queen from E8 to E5.
Rat advances to G6 and claims our pawn.
our hero gives check with the queen on E6.
From the dark, Rat pushes the king to G5. From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from G5 to G6. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on E7.
Rat's king advances from G7 to G8. From E8, our hero's queen forces Rat to defend.
Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to E7.
From the dark, Rat pushes the king to H8. our hero gives check with the queen on E8.
Rat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the pawn to C6, and rat's king advances from H6 to G5. our hero advances the pawn from C6 to C7, while rat sets the king on H4, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G5; then our hero's queen takes E6, leaving C8 behind. Rat answers by moving the king from G5 to F4.
our hero gives check with the queen on C4.
With dungeon cunning, Rat brings the king to G5. From E5, our hero's queen forces Rat to defend.
Rat's king advances from G5 to H6. Check: our hero tightens the net by bringing the queen to C6.
Rat sets the king on H7, watching every square. our hero gives check with the queen on E7.
From the dark, Rat pushes the king to G8. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 24 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2645 finished games (1124 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 78% of the games on this floor.