Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from E1 to D2 and captures the enemy pawn.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to D6; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to C3, while rat's pawn advances from D6 to D5.
From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the pawn to E5.
From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat's king advances from F8 to E7. our hero advances the pawn from G6 to G7, while rat sets the pawn on E4, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F6. our hero gives check with the queen on F8.
Rat answers by moving the king from F6 to G5. From G8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F6. Check: our hero tightens the net by bringing the pawn to G5.
Rat's king advances from F6 to E5. our hero advances the queen from G8 to D8, and rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to E5, and right after that our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the king from E5 to D6; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to G7, and rat's king advances from E6 to D6. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the pawn on C4, watching every square. our hero gives check with the queen on G6.
From the dark, Rat pushes the king to C5; then our hero's queen takes C8, leaving D8 behind. Rat answers by moving the king from C5 to B5.
From C8 to C7, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C5. Promotion: on D8, our hero turns a pawn into a queen.
Rat's pawn advances from E4 to E3. our hero advances the pawn from F2 to F3. Rat captures the pawn on D2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on D2.
From the dark, Rat pushes the pawn to A4. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 26 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 5 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.