Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from G2 to F3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's pawn crowns on B1 and a hostile knight is born.
our hero slides the king across the board, from E1 to D1, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to C1, while rat's pawn advances from C5 to C4.
From C1 to B1, our hero's king swallows Rat's knight.
Rat sets the knight on E5, watching every square; then without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes B2, leaving B1 behind.
Rat answers by moving the king from D8 to D7; then our hero slides the king across the board, from B2 to C3. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the pawn to D3, and rat's knight advances from E5 to F3. A clean strike: our hero's pawn topples the knight on F3.
Rat advances to D3 and claims our pawn.
From E2 to D3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to A4; then our hero's king takes C4, leaving C3 behind. Rat answers by moving the king from D6 to E5.
From C4 to C5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the pawn to H4, while rat's king advances from F4 to E3.
our hero advances the pawn from H4 to H5, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the pawn to A3, and right after that our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the pawn from E7 to E6.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E2. From E5, our hero's queen forces Rat to defend.
Rat's king advances from E2 to F2. A clean strike: our hero's queen topples the pawn on G5.
Rat sets the king on G1, watching every square. our hero gives check with the queen on E3.
From the dark, Rat pushes the king to G2. A clean strike: our hero's queen topples the pawn on E6.
Rat answers by moving the king from G2 to H2. Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Rat brings the king to H3. A clean strike: our hero's queen topples the pawn on C7.
Rat's king advances from H3 to G2. our hero advances the queen from C7 to A5. Rat moves the king from G2 to F3 and topples our hero's pawn.
A clean strike: our hero's queen topples the pawn on A3.
From the dark, Rat pushes the king to E3. our hero gives check with the pawn on D4.
Rat answers by moving the king from E3 to E4; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F4.
With a steady hand, our hero brings the queen to A8. Rat moves the king from F4 to G4 and topples our hero's pawn.
our hero advances the pawn from A2 to A4, while rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to G6; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from G6 to F7, and right after that our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to E7. From B7, our hero's queen forces Rat to defend.
Rat's king advances from E7 to F6. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to H6.
From A6, our hero's queen forces Rat to defend.
Rat answers by moving the king from H6 to H7. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Rat brings the king to G8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 54 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.