Battle chronicle

A new legend is written: Ruben V. challenges Rat on floor 1.

With an adventurer's precision, Ruben V. takes the rival knight on B8.

Draw. The dungeon keeps the names of Ruben V. and Rat.

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The battle, move by move

Ruben V. claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to B8. Ruben V. advances the pawn from B2 to B3; then rat sets the pawn on E6, watching every square.

Without hurry or fear, Ruben V. places the pawn on D3. From the dark, Rat pushes the knight to A6, and ruben V.'s bishop takes F4, leaving C1 behind.

Rat answers by moving the king from E8 to F7, while ruben V. slides the bishop across the board, from F4 to G5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, Ruben V. brings the pawn to B4; then rat's pawn advances from G4 to G3. Ruben V. claims the enemy pawn by landing on G3.

Rat sets the pawn on E5, watching every square, and without hurry or fear, Ruben V. places the rook on H6. Ruben V. activates Backstab and silently removes a threat from Rat.

From the dark, Rat pushes the king to G7. Ruben V. claims the enemy pawn by landing on A5.

Rat answers by moving the knight from A6 to B8; then ruben V. slides the knight across the board, from A3 to C4. With dungeon cunning, Rat brings the king to F8.

From H8, Ruben V.'s rook forces Rat to defend.

Rat's king advances from F8 to F7. Ruben V. captures the enemy knight: the rook leaps from H8 to B8.

Rat sets the king on G7, watching every square. Without hurry or fear, Ruben V. places the bishop on E7, and from the dark, Rat pushes the pawn to E4.

Ruben V. captures the enemy pawn: the pawn leaps from D3 to E4.

Rat answers by moving the king from G7 to G6, and right after that ruben V. slides the knight across the board, from G1 to H3. With dungeon cunning, Rat brings the king to H7.

Ruben V. captures the enemy pawn: the bishop leaps from E7 to C5.

Rat's king advances from H7 to G6. From F4, Ruben V.'s knight forces Rat to defend.

Rat sets the king on F7, watching every square. Without hurry or fear, Ruben V. places the bishop on F8, while from the dark, Rat pushes the king to G8.

Ruben V. gives check with the bishop on C5.

Rat answers by moving the king from G8 to F7. From E5, Ruben V.'s knight forces Rat to defend.

With dungeon cunning, Rat brings the king to G7. Check: Ruben V. tightens the net by bringing the knight to H5.

Rat's king advances from G7 to H6; then ruben V. advances the knight from H5 to F6. Rat sets the king on G5, watching every square.

Without hurry or fear, Ruben V. places the knight on D7. Ruben V. activates Backstab and silently removes a threat from Rat.

From the dark, Rat pushes the king to H6, while ruben V.'s pawn takes G4, leaving G3 behind. Rat answers by moving the king from H6 to G5.

Ruben V. slides the pawn across the board, from F2 to F3; then with dungeon cunning, Rat brings the king to H4. With a steady hand, Ruben V. brings the king to F2, and right after that rat's king advances from H4 to G5.

Ruben V. advances the king from F2 to G3. Rat sets the king on H6, watching every square, while without hurry or fear, Ruben V. places the pawn on F4.

From the dark, Rat pushes the king to G7, and ruben V.'s pawn takes F5, leaving F4 behind. Rat answers by moving the king from G7 to H7.

Ruben V. slides the king across the board, from G3 to H4, and right after that with dungeon cunning, Rat brings the king to G7. With a steady hand, Ruben V. brings the pawn to G5; then rat's king advances from G7 to H7.

Ruben V. advances the king from H4 to H5. Rat sets the king on G7, watching every square, and without hurry or fear, Ruben V. places the pawn on G6.

Neither Ruben V. nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 13 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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