Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its pawn to D3 and claims our pawn.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to D6, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to G3; then rat's pawn advances from C7 to C6.
our hero advances the pawn from F2 to F4. Rat gives check with the knight on F3.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to C1, and right after that rat's king advances from D7 to E8.
our hero advances the pawn from A3 to A4; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the king to G6, and our hero's pawn takes D4, leaving D2 behind. A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero slides the pawn across the board, from C3 to C4. Check from Rat: the pawn plants itself on D2.
With a steady hand, our hero brings the king to B2; then rat's king advances from G6 to H7. Check: our hero tightens the net by bringing the pawn to G6.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to F8.
From G7, our hero's pawn forces Rat to defend.
Rat's king falls on G7 and tears the pawn from our hero.
our hero slides the king across the board, from B2 to B3; then with dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to E4.
Check from Rat: the knight plants itself on D4.
our hero advances the king from B3 to C3. On D1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the pawn on G4. Rat's edge falls on C2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 42
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 2
- Material captured (hero / opponent)
- 2 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (42 moves) lasted longer than 22% of the games on this floor.