Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from F7 to G8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from E2 to E3, and rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to C5, and right after that our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the knight to D3.

With a steady hand, our hero brings the pawn to A4, and rat's king advances from F7 to E7. our hero advances the pawn from F2 to F4, while rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D7; then our hero's pawn takes A3, leaving A2 behind.

Rat answers by moving the king from D7 to D6, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to G5.

A clean strike: our hero's pawn topples the pawn on G5.

Rat's pawn advances from C6 to C5. our hero advances the pawn from G5 to G6, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G7. Rat gives check with the knight on C1.

our hero's king takes D1, leaving E2 behind. Rat answers by moving the knight from C1 to A2.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. From G8 to G4, our hero's queen swallows Rat's pawn.

Rat captures the pawn on C3 and puts our hero in check.

our hero advances the king from D1 to C2. Rat advances to E4 and claims our pawn.

Without hurry or fear, our hero places the queen on E2. From the dark, Rat pushes the pawn to C3.

A clean strike: our hero's queen topples the knight on E4.

Rat advances to D2 and claims our pawn.

our hero slides the queen across the board, from E4 to E3. Rat's pawn crowns on D1 and a hostile queen is born.

A clean strike: our hero's king topples the queen on D1.

Rat's pawn advances from C5 to C4. our hero advances the pawn from G3 to G4, and rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from F7 to G8 and topples our hero's queen.

A clean strike: our hero's queen topples the pawn on C5.

Rat sets the king on G7, watching every square. From C5 to A5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to H7; then our hero's queen takes C5, leaving A5 behind. Rat answers by moving the king from H7 to H6, and right after that our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to H7. A clean strike: our hero's queen topples the pawn on C4.

Rat's king advances from H7 to G7. From C4 to E6, our hero's queen swallows Rat's pawn.

Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G7 to F8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to F5, and rat's king advances from G7 to H7.

our hero advances the pawn from F5 to F6, while rat sets the king on H6, watching every square. Check: our hero tightens the net by bringing the pawn to F7.

From the dark, Rat pushes the king to G7. Promotion: on F8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to H7. Mate. our hero's queen on E4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 14 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
19 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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