Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider moves its knight from H2 to F3 and topples our hero's knight!

Checkmate. Spider defeats our hero on this floor.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Spider's pawn.

Spider answers by moving the knight from F6 to G8. A clean strike: our hero's bishop topples the pawn on E5.

With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to F3, and spider's king advances from D8 to D7.

A clean strike: our hero's pawn topples the knight on E4.

Spider sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the pawn to A2; then our hero's knight takes F3, leaving G1 behind.

Spider answers by moving the king from D7 to E6, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the knight to H6.

With a steady hand, our hero brings the pawn to G5, while spider's knight advances from H6 to G4. our hero advances the pawn from H2 to H3, and spider sets the knight on H2, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to A5, and right after that our hero's pawn takes H5, leaving H4 behind.

Spider moves the knight from H2 to F3 and topples our hero's knight.

A clean strike: our hero's pawn topples the pawn on G6.

Spider advances to E5 and claims our bishop.

With a steady hand, our hero brings the pawn to G7. Spider's pawn crowns on A1 and a hostile queen is born.

our hero advances the king from D1 to D2. Check from Spider: the knight plants itself on C4.

Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the queen to E1.

Promotion: on G8, our hero turns a pawn into a queen.

Spider answers by moving the king from E6 to D7. From G8 to C4, our hero's queen swallows Spider's knight.

Check from Spider: the queen plants itself on D1.

With a steady hand, our hero brings the king to C3. Spider gives check with the queen on A1.

our hero advances the king from C3 to D3. Spider's queen reaches A3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to D6, and right after that our hero's pawn takes G6, leaving G5 behind.

Checkmate: Spider finishes our hero on E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
44
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
10 / 7
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (44 moves) lasted longer than 28% of the games on this floor.

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