Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's king lands on F4 and defeats Spider's knight!
our hero falls to Spider's mate. The dungeon does not forgive.
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The battle, move by move
our hero slides the knight across the board, from G1 to E2, and right after that with dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the knight to F4; then spider's pawn advances from C3 to C2.
our hero advances the king from E1 to E2. On C1, Spider promotes and gains a reinforcing knight.
Without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the pawn to C5. our hero claims the enemy knight by landing on C1.
Spider answers by moving the pawn from G6 to G5, and our hero slides the knight across the board, from F4 to G6. With dungeon cunning, Spider brings the pawn to A2.
With a steady hand, our hero brings the king to B2, and right after that spider's pawn advances from G5 to G4. our hero captures the enemy pawn: the king leaps from B2 to A2.
Spider sets the pawn on A5, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the king to F8, and our hero's knight takes C6, leaving E5 behind. Spider answers by moving the knight from E4 to D2, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Spider brings the knight to E4. With a steady hand, our hero brings the knight to D8; then spider's knight advances from E4 to F2.
our hero advances the pawn from H2 to H4, and right after that spider sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the knight to D1, while our hero's pawn takes H6, leaving H5 behind. Spider gives check with the knight on C3.
our hero slides the king across the board, from A2 to B2; then with dungeon cunning, Spider brings the pawn to E2. our hero claims the enemy knight by landing on C3.
Check from Spider: the knight plants itself on B1.
our hero advances the king from C3 to B2; then spider sets the knight on D2, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Spider pushes the knight to F3, and our hero's king takes D3, leaving C2 behind. On E1, Spider promotes and gains a reinforcing queen.
our hero slides the king across the board, from D3 to C2, and right after that with dungeon cunning, Spider brings the queen to E5. With a steady hand, our hero brings the knight to C6.
Spider's knight reaches D4 and threatens our hero's king.
our hero advances the king from C2 to D3, and right after that spider sets the queen on G7, watching every square. our hero captures the enemy pawn: the knight leaps from C6 to A5.
Spider gives check with the queen on G6.
our hero's king takes C4, leaving D3 behind. Spider's queen reaches E6 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C4 to C5.
With dungeon cunning, Spider brings the queen to F6. With a steady hand, our hero brings the knight to C6. Spider gives check with the knight on E6.
our hero advances the king from C5 to D5; then spider sets the king on H7, watching every square. our hero claims the enemy pawn by landing on E7.
Check from Spider: the knight plants itself on F4.
our hero's king takes E4, leaving D5 behind. Spider gives check with the queen on E6.
our hero claims the enemy knight by landing on F4.
Spider's queen falls on E7 and tears the knight from our hero.
our hero captures the enemy pawn: the king leaps from F4 to G4.
A cruel blow: Spider's king captures our hero's pawn on H6.
our hero advances the king from G4 to F4. Spider gives check with the queen on D6.
Without hurry or fear, our hero places the king on F5. A cruel blow: Spider's queen captures our hero's pawn on G3.
our hero's king takes E6, leaving F5 behind. Spider answers by moving the king from H6 to G7, and our hero slides the king across the board, from E6 to E7.
With dungeon cunning, Spider brings the queen to D3. With a steady hand, our hero brings the king to E8, and right after that spider's king advances from G7 to G6.
our hero advances the king from E8 to F8. Mate. Spider closes the net and our hero falls on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 8 s
- Moves
- 76
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 4
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (76 moves) lasted longer than 73% of the games on this floor.