Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3, while spider's knight advances from E4 to G5. From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider captures the pawn on D2 and puts our hero in check.
A clean strike: our hero's bishop topples the pawn on D2.
From the dark, Spider pushes the pawn to A5. From D2 to G5, our hero's bishop swallows Spider's knight.
Spider answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the pawn to C5.
With a steady hand, our hero brings the pawn to E4. Spider moves the knight from F6 to E4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on E4.
Spider sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the pawn to A3; then our hero's knight takes C1, leaving E2 behind.
Spider answers by moving the pawn from A5 to A4, and right after that our hero slides the bishop across the board, from G5 to E3. With dungeon cunning, Spider brings the pawn to G5.
A clean strike: our hero's bishop topples the pawn on C5.
Spider's pawn advances from G5 to G4. From C5 to A3, our hero's bishop swallows Spider's pawn.
Spider sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Spider pushes the king to G7, and right after that our hero's pawn takes C5, leaving C4 behind. Spider answers by moving the king from G7 to F8.
our hero gives check with the pawn on C6.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to C7, and spider's king advances from F7 to G7.
Promotion: on C8, our hero turns a pawn into a queen.
Spider sets the king on H7, watching every square. From C8 to E6, our hero's queen swallows Spider's pawn.
From the dark, Spider pushes the king to H8. By taking the pawn on E5, our hero drives Spider into check.
Spider answers by moving the king from H8 to G8, and right after that our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Spider brings the king to F7.
our hero gives check with the queen on C7.
Spider's king advances from F7 to G6. our hero advances the pawn from E4 to E5, and spider sets the king on F5, watching every square.
Without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the king to G4. our hero gives check with the queen on G7.
Spider answers by moving the king from G4 to F5. From D4, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to E4. With a steady hand, our hero brings the knight to E2, and spider's king advances from E4 to F5.
our hero gives check with the queen on F7.
Spider sets the king on E4, watching every square, and right after that without hurry or fear, our hero places the knight on F4. From the dark, Spider pushes the king to E3; then our hero's queen takes C4, leaving F7 behind.
Spider answers by moving the pawn from A4 to A3. From B2 to A3, our hero's bishop swallows Spider's pawn.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 0 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 48% of the games on this floor.