Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the king leaps from D2 to E3 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Spider answers by moving the knight from F6 to G4. From F2 to E3, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to D2. A clean strike: our hero's king topples the knight on D2.
Spider advances to E3 and claims our pawn.
From D2 to E3, our hero's king swallows Spider's knight.
Spider sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on B3. From the dark, Spider pushes the pawn to A3, and right after that our hero's knight takes F3, leaving G1 behind.
Spider answers by moving the pawn from G6 to G5. A clean strike: our hero's knight topples the pawn on E5.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the knight to F3, and spider's pawn advances from E6 to E5.
A clean strike: our hero's knight topples the pawn on G5.
Spider sets the pawn on A5, watching every square, and right after that without hurry or fear, our hero places the knight on E4. From the dark, Spider pushes the pawn to C5.
A clean strike: our hero's knight topples the pawn on C5.
Spider answers by moving the king from F8 to G7, and right after that our hero slides the knight across the board, from C5 to D3. With dungeon cunning, Spider brings the king to G8.
A clean strike: our hero's knight topples the pawn on E5.
Spider's king advances from G8 to H7. our hero advances the knight from E5 to C4, and spider sets the king on G7, watching every square.
A clean strike: our hero's knight topples the pawn on A3.
From the dark, Spider pushes the king to H8, and right after that our hero's knight takes C4, leaving A3 behind. Spider answers by moving the pawn from A5 to A4.
A clean strike: our hero's pawn topples the pawn on A4.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the pawn to A5, and spider's king advances from G7 to H7.
our hero advances the pawn from A5 to A6, while spider sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Spider pushes the king to G7. Promotion: on A8, our hero turns a pawn into a queen.
Spider answers by moving the king from G7 to F7, and right after that our hero slides the knight across the board, from C4 to B6. With dungeon cunning, Spider brings the king to G7.
With a steady hand, our hero brings the pawn to C4, while spider's king advances from G7 to H7. our hero advances the pawn from C4 to C5, and spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to G5, and right after that our hero's pawn takes C7, leaving C6 behind.
Spider answers by moving the king from G5 to H5. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to H4. With a steady hand, our hero brings the pawn to C4, and spider's king advances from H4 to G5.
our hero advances the queen from C8 to B8, while spider sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Spider pushes the king to F5; then our hero's pawn takes C6, leaving C5 behind. Spider answers by moving the king from F5 to G5, and right after that our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Spider brings the king to H5. Promotion: on C8, our hero turns a pawn into a queen.
Spider's king advances from H5 to G5. our hero advances the pawn from A2 to A4, and spider sets the king on H4, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the king to H5, and right after that our hero's pawn takes A6, leaving A5 behind.
Spider answers by moving the king from H5 to H6; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the queen to B7, and spider's king advances from G6 to H5. Promotion: on A8, our hero turns a pawn into a queen.
Spider sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the queen on D7. From the dark, Spider pushes the king to H5; then our hero's queen takes D8, leaving D7 behind.
Spider answers by moving the king from H5 to G6, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Spider brings the king to H6.
With a steady hand, our hero brings the knight to D5, while spider's king advances from H6 to H7. our hero advances the knight from D5 to F4, and spider sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to F7, and right after that our hero's pawn takes H6, leaving H5 behind.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 35 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 86% of the games on this floor.