Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider moves its pawn from E7 to F6 and topples our hero's queen!

Checkmate. Spider defeats our hero on this floor.

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The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the pawn to H4, while spider's pawn advances from A3 to A2.

our hero advances the pawn from H4 to H5. Spider's pawn crowns on A1 and a hostile bishop is born.

Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the pawn to F5, and right after that our hero's pawn takes H7, leaving H6 behind.

Spider answers by moving the knight from E4 to F6. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the bishop to H6, and spider's bishop advances from A1 to B2.

Check: our hero tightens the net by bringing the queen to G7.

Spider sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the queen on F8. From the dark, Spider pushes the king to D6.

By taking the knight on F6, our hero drives Spider into check.

Spider advances to F6 and claims our queen.

our hero slides the bishop across the board, from H6 to G7, and with dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the king to F2, while spider's king advances from E7 to E6.

our hero advances the king from F2 to F3, and spider sets the bishop on C1, watching every square. Without hurry or fear, our hero places the pawn on G4.

Spider's pawn reaches E4 and threatens our hero's king.

our hero's king takes G3, leaving F3 behind. Check from Spider: the pawn plants itself on F4.

our hero slides the king across the board, from G3 to H4, while with dungeon cunning, Spider brings the bishop to B2. With a steady hand, our hero brings the king to H5, and spider's bishop advances from B2 to A3.

our hero advances the pawn from G4 to G5, while spider sets the pawn on F3, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Spider pushes the pawn to F2; then our hero's king takes H6, leaving H5 behind. Spider's bishop reaches C1 and threatens our hero's king.

our hero slides the king across the board, from H6 to H7, and with dungeon cunning, Spider brings the bishop to D2. With a steady hand, our hero brings the bishop to F8.

Spider's pawn crowns on F1 and a hostile queen is born.

our hero advances the pawn from G6 to G7. Spider's queen reaches H3 and threatens our hero's king.

Without hurry or fear, our hero places the king on G6. Mate. Spider closes the net and our hero falls on F5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
56 s
Moves
48
How it ended
checkmate
Captures (hero / opponent)
2 / 1
Material captured (hero / opponent)
4 / 9
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (48 moves) lasted longer than 34% of the games on this floor.

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