Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the king leaps from C6 to D6 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

With dungeon cunning, Spider brings the knight to C5. From E3 to C5, our hero's bishop swallows Spider's knight.

Spider's pawn advances from E5 to E4. our hero advances the pawn from F2 to F3, while spider sets the pawn on E6, watching every square.

From F3 to E4, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the knight to D7; then our hero's bishop takes E3, leaving C5 behind. Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the pawn to H4, while spider's knight advances from C5 to B7.

our hero advances the pawn from H4 to H5, and spider sets the pawn on A3, watching every square. A clean strike: our hero's pawn topples the pawn on G6.

From the dark, Spider pushes the knight to D6, and right after that our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the king from E8 to F7; then our hero slides the bishop across the board, from E3 to H6.

With dungeon cunning, Spider brings the knight to B5. With a steady hand, our hero brings the pawn to E5, and spider's knight advances from B5 to A7.

our hero advances the pawn from G4 to G5, while spider sets the knight on C8, watching every square. Check: our hero tightens the net by bringing the pawn to G6.

From the dark, Spider pushes the king to G8; then our hero's king takes E2, leaving E1 behind. Spider answers by moving the knight from C8 to B6, and right after that our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Spider brings the knight to D7. A clean strike: our hero's king topples the pawn on C3.

Spider's knight advances from D7 to B8. our hero advances the king from C3 to B3, and spider sets the knight on D7, watching every square.

A clean strike: our hero's king topples the pawn on A3.

From the dark, Spider pushes the pawn to C5, and right after that our hero's king takes A4, leaving A3 behind. Spider's knight reaches B6 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on A5.

Check from Spider: the knight plants itself on C4.

With a steady hand, our hero brings the king to B5. Spider gives check with the knight on D6.

A clean strike: our hero's king topples the pawn on C5.

Spider sets the knight on C8, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the knight to D6.

A clean strike: our hero's king topples the knight on D6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 26 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 34% of the games on this floor.

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