Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the queen leaps from C4 to C2 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Spider brings the pawn to A5. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider's pawn advances from C7 to C5. our hero advances the knight from G1 to F3. Spider's knight falls on C3 and tears the pawn from our hero.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

From the dark, Spider pushes the knight to B1. our hero claims the enemy pawn by landing on G6.

Spider answers by moving the knight from F6 to E4, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the pawn to E5.

With a steady hand, our hero brings the pawn to H4, and right after that spider's knight advances from B1 to A3. our hero advances the pawn from H4 to H5.

Spider's knight reaches C2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the king to D8, and our hero's pawn takes G5, leaving G4 behind.

Spider answers by moving the knight from C2 to A1, while our hero slides the knight across the board, from G6 to F8. With dungeon cunning, Spider brings the king to E8.

With a steady hand, our hero brings the knight to G6. Check from Spider: the knight plants itself on C3.

our hero advances the king from D1 to D2, and right after that spider sets the king on F7, watching every square. Check: our hero tightens the net by bringing the knight to H8.

From the dark, Spider pushes the king to G8, while our hero's knight takes G6, leaving H8 behind. Spider answers by moving the pawn from C5 to C4.

our hero captures the enemy pawn: the knight leaps from G6 to E5.

Spider gives check with the knight on E4.

With a steady hand, our hero brings the king to E1, and right after that spider's king advances from G8 to G7. our hero gives check with the pawn on H6.

Spider sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the knight to D6.

Check: our hero tightens the net by bringing the pawn to H7.

Spider answers by moving the king from G8 to H8. our hero gives check with the knight on F7.

Spider's knight falls on F7 and tears the knight from our hero.

our hero captures the enemy knight: the pawn leaps from G6 to F7.

Spider gives check with the knight on C2.

our hero advances the king from E1 to D2. Spider's king falls on H7 and tears the pawn from our hero.

our hero's pawn crowns on F8 and becomes a queen.

From the dark, Spider pushes the pawn to A3. From E7, our hero's queen forces Spider to defend.

Spider answers by moving the king from H7 to H8, and our hero slides the queen across the board, from E7 to C5. With dungeon cunning, Spider brings the king to G8.

our hero captures the pawn on C4 and leaves Spider in check.

Spider's king advances from G8 to H8. our hero captures the enemy knight: the queen leaps from C4 to C2.

Spider sets the pawn on A2, watching every square. our hero claims the enemy pawn by landing on A2.

From the dark, Spider pushes the king to G7. our hero captures the enemy pawn: the queen leaps from A2 to A5.

Spider answers by moving the king from G7 to F7, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the king to E6.

With a steady hand, our hero brings the pawn to E5; then spider's king advances from E6 to E7. our hero gives check with the queen on A7.

Spider sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to E8, while our hero's pawn takes E6, leaving E5 behind.

Spider answers by moving the king from E8 to D8. our hero gives check with the pawn on E7.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the bishop to A3, and right after that spider's king advances from E8 to F7.

our hero advances the pawn from E4 to E5; then spider sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 35 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 5
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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