Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the rook leaps from A1 to A4 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero claims the enemy knight by landing on A4.
With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the rook leaps from A4 to A6.
Spider's king advances from D7 to C8. our hero advances the rook from A6 to A4, and right after that spider sets the pawn on E6, watching every square.
our hero captures the enemy pawn: the rook leaps from A4 to E4.
After toppling the pawn on F2, Spider threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Spider answers by moving the king from C8 to C7, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Spider brings the king to B6.
With a steady hand, our hero brings the pawn to D4, and right after that spider's king advances from B6 to C7. our hero captures the enemy pawn: the pawn leaps from D4 to E5.
Spider sets the king on D7, watching every square. our hero claims the enemy pawn by landing on F6.
From the dark, Spider pushes the pawn to E5. our hero captures the enemy pawn: the rook leaps from E4 to E5.
Spider answers by moving the king from D7 to D6, while our hero slides the rook across the board, from E5 to E8. With dungeon cunning, Spider brings the king to C6.
With a steady hand, our hero brings the pawn to F7; then spider's king advances from C6 to D6. our hero's pawn crowns on F8 and becomes a queen.
Spider sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to D7, while our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from D7 to C7, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to B6.
With a steady hand, our hero brings the pawn to E7, and right after that spider's king advances from B6 to C6. our hero gives check with the rook on C8.
Spider sets the king on B7, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to A6. Check: our hero tightens the net by bringing the queen to E6.
Spider answers by moving the king from A6 to B5. our hero gives check with the rook on B8.
With dungeon cunning, Spider brings the king to A5. From F5, our hero's queen forces Spider to defend.
Spider's king advances from A5 to A4. our hero delivers the final mate from E4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.