Battle chronicle
The duel begins: our hero against Spider on floor 3.
A cruel blow: Spider's knight captures our hero's queen on A4.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
From the dark, Spider pushes the knight to D6, while our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the knight to C4. our hero claims the enemy knight by landing on F6.
Spider's king advances from E8 to F7. our hero captures the enemy pawn: the pawn leaps from F6 to E7.
Spider sets the knight on B6, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to F6. our hero captures the enemy pawn: the queen leaps from E8 to A4.
A cruel blow: Spider's knight captures our hero's queen on A4.
our hero slides the pawn across the board, from C3 to C4, and right after that with dungeon cunning, Spider brings the knight to C3. With a steady hand, our hero brings the pawn to C5; then spider's king advances from F6 to E6.
our hero claims the enemy pawn by landing on E3.
Spider sets the king on F5, watching every square, and without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the pawn to A5, while our hero's bishop takes D4, leaving E3 behind.
Spider answers by moving the knight from C3 to A4, and our hero slides the bishop across the board, from D4 to C5. With dungeon cunning, Spider brings the knight to C3.
With a steady hand, our hero brings the bishop to D6, and right after that spider's knight advances from C3 to D5. our hero captures the enemy pawn: the bishop leaps from D6 to C7.
A cruel blow: Spider's knight captures our hero's bishop on C7.
Without hurry or fear, our hero places the pawn on E3. From the dark, Spider pushes the knight to B5, and our hero's pawn takes C7, leaving C6 behind.
A cruel blow: Spider's knight captures our hero's pawn on C7.
our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Spider brings the knight to E8. With a steady hand, our hero brings the king to C3; then spider's knight advances from E8 to F6.
our hero advances the king from C3 to D4, and right after that spider sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Spider pushes the pawn to A3, while our hero's king takes B3, leaving C4 behind. Spider answers by moving the pawn from G6 to G5.
our hero captures the enemy pawn: the king leaps from B3 to A3.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to B3, and right after that spider's knight advances from D5 to E7.
our hero advances the king from B3 to C4; then spider sets the king on G4, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Spider pushes the king to F3, and our hero's king takes E5, leaving D4 behind. Spider answers by moving the knight from E7 to F5.
our hero claims the enemy knight by landing on F5.
With dungeon cunning, Spider brings the pawn to G4. With a steady hand, our hero brings the king to E5.
A cruel blow: Spider's king captures our hero's pawn on E3.
our hero advances the king from E5 to F5, and right after that spider sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Spider pushes the pawn to G2, while our hero's king takes G3, leaving G4 behind. On G1, Spider promotes and gains a reinforcing bishop.
our hero slides the king across the board, from G3 to G2; then with dungeon cunning, Spider brings the king to E2. our hero claims the enemy bishop by landing on G1.
Spider's king advances from E2 to F3. our hero advances the king from G1 to F1; then spider sets the king on E3, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Spider pushes the king to D3, and our hero's king takes F2, leaving G2 behind.
Spider answers by moving the king from D3 to D2, while our hero slides the king across the board, from F2 to G3. With dungeon cunning, Spider brings the king to D1.
With a steady hand, our hero brings the king to F4; then spider's king advances from D1 to E2. our hero claims the enemy pawn by landing on E4.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 16 / 14
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.