Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G4.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider answers by moving the knight from F6 to G4, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the pawn to A3.
our hero captures the enemy knight: the pawn leaps from H3 to G4.
Spider's pawn advances from A3 to A2. our hero advances the knight from G1 to F3, and right after that spider sets the pawn on C5, watching every square.
our hero captures the enemy pawn: the rook leaps from A1 to A2.
From the dark, Spider pushes the king to F7. Check: our hero tightens the net by bringing the knight to G5.
Spider answers by moving the king from F7 to G7. our hero captures the enemy knight: the knight leaps from G5 to E4.
With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the knight to C5, and right after that spider's pawn advances from A6 to A5.
our hero advances the knight from C5 to D7; then spider sets the king on G8, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the king to F8. our hero captures the pawn on G6 and leaves Spider in check.
Spider answers by moving the king from F8 to G8. our hero captures the pawn on E7 and leaves Spider in check.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the knight to C6; then spider's king advances from F7 to E8.
our hero claims the enemy pawn by landing on A5.
Spider sets the king on F7, watching every square. our hero captures the enemy pawn: the knight leaps from A5 to C4.
From the dark, Spider pushes the king to E7. our hero claims the enemy pawn by landing on E3.
Spider answers by moving the king from E7 to F7, and our hero slides the knight across the board, from E3 to F5. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the pawn to C4, and right after that spider's king advances from G6 to H7. our hero advances the pawn from C4 to C5; then spider sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to G8, and our hero's pawn takes C7, leaving C6 behind.
Spider answers by moving the king from G8 to F7. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Spider brings the king to G6. From A6, our hero's rook forces Spider to defend.
Spider's king advances from G6 to H7. Check: our hero tightens the net by bringing the queen to D7.
Spider sets the king on H8, watching every square, and without hurry or fear, our hero places the knight on H6.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.