Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider advances its king to F8 and claims our queen.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Spider brings the knight to G5. From F2 to E3, our hero's pawn swallows Spider's pawn.

Spider's knight advances from F6 to E4. our hero advances the pawn from A2 to A3, while spider sets the knight on E6, watching every square.

Without hurry or fear, our hero places the pawn on B3. From the dark, Spider pushes the pawn to A5.

A clean strike: our hero's pawn topples the pawn on A4.

Spider answers by moving the knight from E6 to F4. From E3 to F4, our hero's pawn swallows Spider's knight.

With dungeon cunning, Spider brings the knight to C5. A clean strike: our hero's pawn topples the pawn on E5.

Spider's king advances from E8 to F7. our hero advances the pawn from G2 to G4. Spider gives check with the knight on D3.

Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the knight to F2, and right after that our hero's knight takes F3, leaving G1 behind.

Spider answers by moving the king from F7 to G8; then our hero slides the knight across the board, from F3 to G5. Spider advances to G4 and claims our pawn.

With a steady hand, our hero brings the knight to E6, and spider's knight advances from G4 to H6. A clean strike: our hero's knight topples the pawn on C7.

Spider sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the knight on D5. From the dark, Spider pushes the knight to F7.

A clean strike: our hero's knight topples the pawn on E7.

Spider answers by moving the knight from F7 to H8, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the knight to F7.

A clean strike: our hero's pawn topples the knight on F7.

Spider's pawn advances from G6 to G5. Promotion: on F8, our hero turns a pawn into a queen.

Spider moves the king from G7 to F8 and topples our hero's queen.

Without hurry or fear, our hero places the knight on F5. From the dark, Spider pushes the king to G8, and right after that our hero's knight takes D4, leaving F5 behind.

Spider answers by moving the king from G8 to H8; then our hero slides the knight across the board, from D4 to C6. With dungeon cunning, Spider brings the king to G7.

From C6 to A5, our hero's knight swallows Spider's pawn.

Spider's king advances from G7 to H8. our hero advances the knight from A5 to C6, while spider sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the king to H8; then our hero's pawn takes A6, leaving A5 behind.

Spider answers by moving the king from H8 to G8, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Spider brings the king to G7.

Promotion: on A8, our hero turns a pawn into a queen.

Spider's king advances from G7 to H6. our hero advances the pawn from A3 to A4, and spider sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the king to H7, and right after that our hero's pawn takes A6, leaving A5 behind.

Spider answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Spider brings the king to H7.

With a steady hand, our hero brings the queen to E8, and spider's king advances from H7 to H6. Promotion: on A8, our hero turns a pawn into a queen.

Spider sets the pawn on G4, watching every square, and right after that without hurry or fear, our hero places the queen on C8. From the dark, Spider pushes the pawn to G3.

From H3, our hero's queen forces Spider to defend.

Spider answers by moving the king from H6 to G7. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 10
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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