Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's king lands on E3 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

With dungeon cunning, Spider brings the king to F7. our hero claims the enemy pawn by landing on C3.

Spider's knight advances from F6 to H7. our hero advances the pawn from C3 to C4; then spider sets the pawn on A3, watching every square.

our hero claims the enemy pawn by landing on A3.

From the dark, Spider pushes the king to E6, and our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the knight to H3.

A cruel blow: Spider's knight captures our hero's pawn on G4.

our hero advances the king from E1 to D1. After toppling the pawn on E3, Spider threatens our hero's king.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the pawn to G5. our hero claims the enemy knight by landing on E3.

Spider answers by moving the king from E6 to F5, and our hero slides the king across the board, from E3 to E2. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the king to D3, and right after that spider's pawn advances from A6 to A5. our hero advances the king from D3 to E3; then spider sets the knight on F6, watching every square.

Without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the knight to G8, and our hero's knight takes F2, leaving H3 behind.

Spider answers by moving the king from F5 to G6, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the king to E4; then spider's knight advances from G8 to E7. our hero claims the enemy pawn by landing on E5.

Spider sets the king on G8, watching every square, and without hurry or fear, our hero places the knight on E4. From the dark, Spider pushes the pawn to G4.

our hero claims the enemy pawn by landing on G4.

Spider answers by moving the king from G8 to F8, and our hero slides the knight across the board, from E4 to D6. With dungeon cunning, Spider brings the knight to C8.

our hero claims the enemy knight by landing on C8.

Spider's king advances from F8 to G8. our hero advances the knight from C8 to A7; then spider sets the king on F8, watching every square.

our hero claims the enemy pawn by landing on C6.

From the dark, Spider pushes the king to E8. our hero captures the enemy pawn: the knight leaps from C6 to A5.

Spider answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on E6.

With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the pawn to G5; then spider's king advances from C8 to B8.

our hero advances the pawn from G5 to G6, and right after that spider sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Spider pushes the king to D8. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the king from D8 to C7. our hero delivers the final mate from E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 10 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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