Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on E4.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
our hero advances the pawn from A2 to A3; then spider sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Spider pushes the knight to F4. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from E1 to D1. With dungeon cunning, Spider brings the knight to D2.
With a steady hand, our hero brings the king to C2; then spider's king advances from E8 to D8. our hero claims the enemy pawn by landing on C3.
Spider sets the knight on F1, watching every square, and without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the king to E8, while our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the knight from F4 to H3, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the pawn to H5, and right after that spider's king advances from D7 to E8. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Spider sets the knight on G3, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to F7, and our hero's bishop takes F8, leaving C5 behind.
Spider answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from C3 to D4. Spider gives check with the knight on F5.
our hero captures the enemy pawn: the king leaps from D4 to E4.
A cruel blow: Spider's knight captures our hero's pawn on G7.
our hero advances the bishop from F8 to C5. After toppling the pawn on G5, Spider threatens our hero's king.
Without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the knight to E4. our hero claims the enemy knight by landing on E4.
Spider answers by moving the king from F7 to F6. our hero gives check with the bishop on D4.
With dungeon cunning, Spider brings the king to G5. our hero claims the enemy knight by landing on G7.
Spider's pawn advances from E6 to E5. our hero captures the enemy pawn: the bishop leaps from G7 to E5.
Spider sets the pawn on C6, watching every square, while without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to F5, and our hero's bishop takes D4, leaving E5 behind.
Spider answers by moving the king from F5 to G5, while our hero slides the king across the board, from F3 to E3. With dungeon cunning, Spider brings the king to H6.
With a steady hand, our hero brings the king to D3; then spider's pawn advances from A6 to A5. our hero advances the king from D3 to C4, and right after that spider sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the king to H6. our hero claims the enemy pawn by landing on C6.
Spider answers by moving the king from H6 to G5, and our hero slides the king across the board, from C6 to B6. With dungeon cunning, Spider brings the king to G6.
our hero claims the enemy pawn by landing on A5.
Spider's king advances from G6 to F5. our hero captures the enemy pawn: the king leaps from A5 to A4.
Spider sets the king on E6, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to D5, and our hero's bishop takes F6, leaving D4 behind.
Spider answers by moving the king from D5 to D6, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Spider brings the king to C6.
With a steady hand, our hero brings the pawn to A5; then spider's king advances from C6 to B7. our hero advances the bishop from F6 to D4, and right after that spider sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Spider pushes the king to B8, while our hero's bishop takes B6, leaving D4 behind.
Spider answers by moving the king from B8 to C8, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the bishop to C5, and right after that spider's king advances from B7 to A8. our hero advances the king from B4 to B5; then spider sets the king on B7, watching every square.
Without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the king to A8, and our hero's king takes B6, leaving B5 behind.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 56 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.