Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the bishop leaps from E3 to C5 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

With dungeon cunning, Spider brings the knight to C5. our hero claims the enemy pawn by landing on C3.

Spider's knight advances from F6 to E4. our hero advances the pawn from C3 to C4; then spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to D6. our hero captures the enemy knight: the bishop leaps from E3 to C5.

Spider answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from E2 to E3. With dungeon cunning, Spider brings the knight to B5.

our hero captures the enemy knight: the pawn leaps from C4 to B5.

Spider's king advances from D7 to D8. our hero claims the enemy pawn by landing on A6.

Spider sets the pawn on G5, watching every square, and without hurry or fear, our hero places the pawn on A7. From the dark, Spider pushes the pawn to G4.

our hero's pawn crowns on A8 and becomes a queen.

Spider answers by moving the king from D8 to D7, and our hero slides the king across the board, from E3 to E4. With dungeon cunning, Spider brings the pawn to A3.

our hero claims the enemy pawn by landing on E5.

Spider's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Spider sets the pawn on C6, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to C7, and our hero's pawn takes G5, leaving G4 behind.

Spider answers by moving the king from C7 to D7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the king to C7.

Check: our hero tightens the net by bringing the bishop to D6.

Spider's king advances from C7 to B6. our hero advances the pawn from G6 to G7, and right after that spider sets the pawn on C5, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Spider pushes the king to B5. Check: our hero tightens the net by bringing the queen to B8.

Spider answers by moving the king from B5 to C4. our hero captures the enemy pawn: the king leaps from E5 to E6.

With dungeon cunning, Spider brings the king to C3. With a steady hand, our hero brings the queen to C8, and right after that spider's pawn advances from C5 to C4.

our hero captures the pawn on A3 and leaves Spider in check.

Spider sets the king on D2, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Spider pushes the king to E1. From E4, our hero's queen forces Spider to defend.

Spider answers by moving the king from E1 to D1, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Spider brings the king to D2.

With a steady hand, our hero brings the pawn to C4; then spider's king advances from D2 to D1. our hero advances the queen from A3 to C3.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 6 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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