Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the king leaps from E1 to D2 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
With dungeon cunning, Spider brings the knight to H5. our hero claims the enemy pawn by landing on C3.
Spider's pawn advances from A6 to A5. our hero advances the pawn from C3 to C4; then spider sets the knight on D2, watching every square.
our hero claims the enemy knight by landing on D2.
From the dark, Spider pushes the pawn to C6, and our hero's pawn takes A3, leaving A2 behind. Spider answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to H3; then spider's knight advances from H5 to G7.
our hero advances the pawn from H3 to H4, and right after that spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Spider pushes the pawn to E6, while our hero's king takes F2, leaving E2 behind. Spider answers by moving the king from C7 to B7, and our hero slides the king across the board, from F2 to G3.
With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the king to F4. Check from Spider: the pawn plants itself on G5.
our hero captures the enemy pawn: the king leaps from F4 to E4.
A cruel blow: Spider's pawn captures our hero's pawn on H4.
Without hurry or fear, our hero places the bishop on G1. From the dark, Spider pushes the knight to F5, and our hero's king takes E5, leaving E4 behind.
Spider answers by moving the knight from F5 to E7. our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Spider brings the knight to F5. our hero captures the enemy knight: the king leaps from E6 to F5.
Spider's king advances from B8 to B7. our hero advances the king from F5 to G5, and right after that spider sets the pawn on C5, watching every square.
our hero captures the enemy pawn: the king leaps from G5 to H4.
From the dark, Spider pushes the king to C8. our hero claims the enemy pawn by landing on C5.
Spider answers by moving the king from C8 to C7, and our hero slides the bishop across the board, from C5 to A7. With dungeon cunning, Spider brings the king to D8.
With a steady hand, our hero brings the pawn to C5, and right after that spider's king advances from D8 to D7. our hero advances the pawn from C3 to C4; then spider sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to F7, and our hero's pawn takes C7, leaving C6 behind.
Spider answers by moving the king from F7 to G8. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the pawn to C5; then spider's king advances from H7 to G6.
our hero advances the pawn from C5 to C6, and right after that spider sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Spider pushes the king to G7. our hero gives check with the queen on D7.
Spider answers by moving the king from G7 to H8. Mate. our hero's queen on C8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 0 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 52% of the games on this floor.