Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider moves its rook from B7 to G7 and topples our hero's queen!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Spider's pawn.
Spider answers by moving the pawn from C7 to C5. A clean strike: our hero's bishop topples the pawn on E5.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the pawn to H3, and spider's pawn advances from A6 to A5.
our hero advances the pawn from H3 to H4, while spider sets the knight on G4, watching every square. Without hurry or fear, our hero places the pawn on F3.
Spider moves the knight from G4 to E5 and topples our hero's bishop.
A clean strike: our hero's pawn topples the knight on E4.
Spider answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the pawn to A2.
With a steady hand, our hero brings the pawn to H6, while spider's king advances from D7 to E6. our hero advances the pawn from H6 to H7, and spider sets the knight on G6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to D5, and right after that our hero's pawn takes E6, leaving E5 behind.
Spider's pawn crowns on A1 and a hostile rook is born.
our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Spider brings the rook to A4. Promotion: on H8, our hero turns a pawn into a queen.
Spider moves the knight from G6 to H8 and topples our hero's queen.
our hero gives check with the pawn on E4.
Spider sets the king on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the knight to G6; then our hero's pawn takes G3, leaving G2 behind.
Spider answers by moving the king from C4 to C3, and right after that our hero slides the pawn across the board, from E2 to E3. Check from Spider: the rook plants itself on A2.
With a steady hand, our hero brings the king to F3, while spider's pawn advances from C5 to C4. our hero advances the pawn from E3 to E4, and spider sets the rook on A3, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the pawn to A4, and right after that our hero's king takes G5, leaving G4 behind.
Spider answers by moving the king from C3 to B2. A clean strike: our hero's king topples the knight on G6.
With dungeon cunning, Spider brings the king to A2. With a steady hand, our hero brings the pawn to G4, and spider's king advances from A2 to B3.
our hero advances the pawn from G4 to G5, while spider sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on G7.
From the dark, Spider pushes the king to B2; then our hero's king takes F7, leaving G7 behind. Spider answers by moving the rook from A3 to B3.
From F7 to E7, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to A1. With a steady hand, our hero brings the pawn to G6, while spider's rook advances from B3 to B1.
our hero advances the pawn from G6 to G7. Check from Spider: the rook plants itself on B7.
Without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to A2. Promotion: on G8, our hero turns a pawn into a queen.
Spider answers by moving the pawn from C3 to C2; then our hero slides the queen across the board, from G8 to G7. Spider advances to G7 and claims our queen.
From F6 to G7, our hero's king swallows Spider's rook.
Spider's pawn crowns on C1 and a hostile queen is born.
our hero advances the pawn from E6 to E7, while spider sets the queen on C6, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
Check from Spider: the queen plants itself on B7.
From F7, our hero's queen forces Spider to defend.
Spider answers by moving the queen from B7 to B3, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the queen to E3.
our hero gives check with the pawn on E7.
Spider's king advances from A2 to A1. Promotion: on E8, our hero turns a pawn into a queen.
Spider gives check with the queen on G3.
Without hurry or fear, our hero places the king on F6. Spider's queen reaches F2 and threatens our hero's king.
our hero's king takes E7, leaving F6 behind. Spider answers by moving the queen from F2 to D4; then our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Spider brings the king to B2. With a steady hand, our hero brings the queen to F1, and spider's queen advances from D4 to C4.
A clean strike: our hero's queen topples the queen on C4.
Spider sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to A1.
Check: our hero tightens the net by bringing the queen to C3.
Spider answers by moving the king from A1 to A2. By taking the pawn on A3, our hero drives Spider into check.
Spider moves the king from A2 to A3 and topples our hero's queen.
With a steady hand, our hero brings the king to F7, while spider's king advances from A3 to B2. our hero advances the queen from E8 to F8, and spider sets the king on A1, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to A2. Promotion: on E8, our hero turns a pawn into a queen.
Spider answers by moving the king from A2 to A1; then our hero slides the queen across the board, from E8 to E2. With dungeon cunning, Spider brings the king to B1.
With a steady hand, our hero brings the king to E7, and spider's king advances from B1 to A1. Mate. our hero's queen on F1 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 16 s
- Moves
- 109
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 25 / 31
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 960 finished games (414 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 93% of the games on this floor.