Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on F6.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider's king advances from E8 to F7. our hero advances the knight from G1 to E2, and right after that spider sets the pawn on A3, watching every square.
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
From the dark, Spider pushes the knight to D6, while our hero's pawn takes H3, leaving H2 behind. Spider answers by moving the knight from F6 to E8, and our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the knight to G3, and right after that spider's knight advances from D6 to B7.
our hero advances the knight from G3 to E2; then spider sets the pawn on C2, watching every square. Without hurry or fear, our hero places the knight on G3.
From the dark, Spider pushes the knight to D8, and our hero's knight takes E4, leaving G3 behind. Spider answers by moving the king from G8 to G7, while our hero slides the knight across the board, from E4 to C5.
With dungeon cunning, Spider brings the pawn to C6. our hero captures the enemy pawn: the knight leaps from C5 to A6.
Spider's king advances from G7 to H6. our hero advances the knight from A6 to B4, and right after that spider sets the king on H5, watching every square.
our hero captures the enemy pawn: the knight leaps from B4 to C2.
From the dark, Spider pushes the pawn to E6, while our hero's knight takes B4, leaving C2 behind. Spider answers by moving the knight from E8 to C7, and our hero slides the knight across the board, from B4 to D3.
With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the knight to E5. Spider's king falls on H4 and tears the pawn from our hero.
our hero captures the pawn on G6 and leaves Spider in check.
Spider sets the king on G3, watching every square, while without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the knight to E8, and our hero's knight takes F4, leaving G6 behind.
Spider answers by moving the knight from E8 to D6. our hero claims the enemy knight by landing on D6.
With dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy pawn: the bishop leaps from D6 to C5.
Spider's knight advances from D8 to B7. our hero advances the bishop from C5 to E7, and right after that spider sets the king on F3, watching every square.
Without hurry or fear, our hero places the bishop on H4. From the dark, Spider pushes the knight to C5, while our hero's knight takes H3, leaving F4 behind.
Spider's king falls on E3 and tears the pawn from our hero.
our hero slides the knight across the board, from H3 to F2; then with dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the king to D1, and right after that spider's knight advances from D7 to F8.
our hero advances the king from D1 to E1; then spider sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Spider pushes the knight to F6, and our hero's king takes C1, leaving D1 behind. Spider answers by moving the pawn from E6 to E5, while our hero slides the bishop across the board, from H4 to G3.
With dungeon cunning, Spider brings the king to F3. our hero captures the enemy pawn: the bishop leaps from G3 to E5.
Spider's pawn advances from E4 to E3. our hero claims the enemy knight by landing on F6.
Spider's pawn falls on F2 and tears the knight from our hero.
Without hurry or fear, our hero places the bishop on H4. From the dark, Spider pushes the king to E4. our hero claims the enemy pawn by landing on F2.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 13 s
- Moves
- 67
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 59% of the games on this floor.