Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on F2.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Spider brings the knight to G4. From D2 to E3, our hero's pawn swallows Spider's pawn.
Spider's king advances from E8 to F7. our hero advances the bishop from C1 to A3, while spider sets the king on G8, watching every square.
From A3 to E7, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the knight to F2; then our hero's bishop takes H4, leaving E7 behind. Spider answers by moving the king from G8 to F7.
From H4 to F2, our hero's bishop swallows Spider's knight.
With dungeon cunning, Spider brings the king to F6. our hero gives check with the bishop on H4.
Spider's king advances from F6 to E6. our hero advances the king from E1 to E2, and spider sets the knight on F2, watching every square.
A clean strike: our hero's king topples the knight on F2.
From the dark, Spider pushes the king to D7. our hero gives check with the rook on D1.
Spider answers by moving the king from D7 to C6; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the king to B6.
With a steady hand, our hero brings the bishop to G3, and spider's pawn advances from A6 to A5. A clean strike: our hero's bishop topples the pawn on E5.
Spider sets the king on A6, watching every square. From E5 to C7, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the king to B7; then our hero's bishop takes F4, leaving C7 behind. Spider answers by moving the king from B7 to C8, and right after that our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the pawn to H5, while spider's king advances from C8 to B7.
our hero advances the pawn from H5 to H6, and spider sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Spider pushes the king to A7. Promotion: on H8, our hero turns a pawn into a queen.
Spider answers by moving the king from A7 to A6; then our hero slides the rook across the board, from D1 to D5. With dungeon cunning, Spider brings the king to A7.
With a steady hand, our hero brings the queen to H6, and spider's king advances from A7 to B7. From D7, our hero's rook forces Spider to defend.
Spider sets the king on A8, watching every square. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 30% of the games on this floor.