Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's knight lands on E4 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider's pawn advances from C3 to C2. our hero advances the knight from G1 to F3, and spider sets the pawn on G5, watching every square.

A clean strike: our hero's knight topples the pawn on E5.

From the dark, Spider pushes the knight to D7, and right after that our hero's knight takes F3, leaving E5 behind. Spider answers by moving the pawn from G5 to G4; then our hero slides the knight across the board, from F3 to H4.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the knight to F5, and spider's king advances from E8 to D7.

our hero advances the king from E1 to F1, while spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on G2.

From the dark, Spider pushes the king to E6; then our hero's knight takes H6, leaving F5 behind. Spider answers by moving the king from E6 to D7, and right after that our hero slides the knight across the board, from H6 to F5.

With dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the knight to G3, while spider's pawn advances from A6 to A5.

From G3 to E4, our hero's knight swallows Spider's knight.

Spider moves the knight from F6 to E4 and topples our hero's knight.

Without hurry or fear, our hero places the pawn on B3. Spider advances to B3 and claims our pawn.

our hero's bishop takes D2, leaving C1 behind. Spider answers by moving the king from D7 to C7; then our hero slides the bishop across the board, from D2 to C1.

With dungeon cunning, Spider brings the knight to G5. With a steady hand, our hero brings the king to G3. Spider's knight reaches E4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on G4.

Spider sets the knight on G3, watching every square. From G4 to G3, our hero's king swallows Spider's knight.

From the dark, Spider pushes the pawn to C4; then our hero's king takes G4, leaving G3 behind. Spider answers by moving the king from C7 to D6, and right after that our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the king to F3, while spider's king advances from D6 to C7.

our hero advances the king from F3 to E3, and spider sets the king on B6, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Spider pushes the king to A7, and right after that our hero's king takes C3, leaving D2 behind. Spider answers by moving the king from A7 to B7.

A clean strike: our hero's king topples the pawn on C4.

With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the king to B4, and spider's pawn advances from A4 to A3.

A clean strike: our hero's king topples the pawn on A3.

Spider sets the king on A7, watching every square. From A3 to B3, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the king to A6. A clean strike: our hero's king topples the pawn on C2.

Spider answers by moving the king from A6 to A7. From E3, our hero's bishop forces Spider to defend.

With dungeon cunning, Spider brings the king to A6. With a steady hand, our hero brings the king to C3, while spider's king advances from A6 to B5.

our hero advances the bishop from E3 to G1, and spider sets the king on A4, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Spider pushes the king to B4, and right after that our hero's king takes E3, leaving D3 behind. Spider answers by moving the king from B4 to B3; then our hero slides the king across the board, from E3 to F3.

With dungeon cunning, Spider brings the king to B4. With a steady hand, our hero brings the king to G4, and spider's king advances from B4 to A3.

our hero advances the king from G4 to F5, while spider sets the king on B2, watching every square. From F5 to E5, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the king to C2; then our hero's king takes D4, leaving E5 behind. Spider answers by moving the king from C2 to D2, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Spider brings the king to D1. With a steady hand, our hero brings the pawn to E5, while spider's king advances from D1 to E1.

our hero advances the pawn from E5 to E6, and spider sets the king on D2, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Spider pushes the king to C2. Promotion: on E8, our hero turns a pawn into a queen.

Spider answers by moving the king from C2 to D1; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the king to E1.

With a steady hand, our hero brings the pawn to E5, and spider's king advances from E1 to D2. our hero gives check with the bishop on E3.

Spider sets the king on D1, watching every square. From H5, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to E1. Check: our hero tightens the net by bringing the queen to H1.

Spider answers by moving the king from E1 to E2, and right after that our hero slides the pawn across the board, from E5 to E6.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 48 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 90% of the games on this floor.

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