Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on D2.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

From the dark, Spider pushes the king to D7. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider answers by moving the knight from E4 to D6, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the knight to C4.

With a steady hand, our hero brings the bishop to C1; then spider's pawn advances from A6 to A5. our hero advances the pawn from G2 to G4, and right after that spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the knight to H7, while our hero's king takes G3, leaving F2 behind.

Spider answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Spider brings the knight to D6.

With a steady hand, our hero brings the pawn to H5. Spider's pawn falls on H5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G4 to H5.

Spider sets the knight on C8, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to E8, and our hero's king takes F5, leaving G4 behind.

Spider answers by moving the king from E8 to F7. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the knight to B6. With a steady hand, our hero brings the bishop to E3.

Spider gives check with the knight on C4.

our hero advances the king from E5 to D4, and right after that spider sets the knight on D2, watching every square. our hero captures the enemy knight: the bishop leaps from E3 to D2.

From the dark, Spider pushes the knight to F6, while our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from D4 to C5.

With dungeon cunning, Spider brings the pawn to E5. our hero claims the enemy pawn by landing on C6.

Spider's knight advances from F6 to E4. our hero advances the pawn from H6 to H7; then spider sets the king on G7, watching every square.

Without hurry or fear, our hero places the bishop on C1. Spider's king falls on H7 and tears the pawn from our hero.

our hero's king takes D5, leaving C6 behind. Spider answers by moving the knight from E4 to G3. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the knight to E2. With a steady hand, our hero brings the bishop to D2; then spider's knight advances from E2 to D4.

our hero claims the enemy knight by landing on D4.

Spider sets the king on G8, watching every square. our hero captures the enemy pawn: the bishop leaps from D2 to A5.

From the dark, Spider pushes the king to H7, while our hero's pawn takes D5, leaving D4 behind. Spider answers by moving the pawn from A4 to A3.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to D6, and right after that spider's king advances from G8 to G7.

our hero advances the pawn from D6 to D7; then spider sets the king on G8, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Spider pushes the king to F7, and our hero's bishop takes B4, leaving A5 behind. Spider answers by moving the king from F7 to G7.

Check: our hero tightens the net by bringing the queen to E7.

With dungeon cunning, Spider brings the king to G6. our hero gives check with the queen on F6.

Spider's king advances from G6 to H7. our hero advances the king from E5 to F5, and right after that spider sets the king on G8, watching every square.

Check: our hero tightens the net by bringing the queen to F8.

From the dark, Spider pushes the king to H7. our hero gives check with the queen on F7.

Spider answers by moving the king from H7 to H6. Mate. our hero's bishop on D2 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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