Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's bishop lands on B2 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider sets the knight on G4, watching every square, and right after that without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the pawn to A3.

A clean strike: our hero's bishop topples the pawn on A3.

Spider answers by moving the pawn from C3 to C2, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to C5.

A clean strike: our hero's knight topples the pawn on E5.

Spider advances to E5 and claims our knight.

our hero advances the pawn from E2 to E3. Spider gives check with the knight on D3.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to E5, and right after that our hero's bishop takes B2, leaving A3 behind.

Spider answers by moving the knight from E5 to C4; then our hero slides the bishop across the board, from B2 to C1. With dungeon cunning, Spider brings the knight to B2.

From C1 to B2, our hero's bishop swallows Spider's knight.

Spider's knight reaches C3 and threatens our hero's king.

A clean strike: our hero's bishop topples the knight on C3.

Spider sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the king to F8; then our hero's pawn takes E4, leaving E3 behind.

Spider's pawn crowns on C1 and a hostile bishop is born.

From B2 to C1, our hero's bishop swallows Spider's bishop.

With dungeon cunning, Spider brings the pawn to C4. A clean strike: our hero's bishop topples the pawn on G5.

Spider's pawn advances from E7 to E5. our hero advances the pawn from G2 to G4, and spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the bishop on H4. From the dark, Spider pushes the king to F7, and right after that our hero's pawn takes G5, leaving G4 behind.

Spider answers by moving the king from F7 to G6; then our hero slides the king across the board, from E2 to D2. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the king to C3, and spider's king advances from G6 to H7. A clean strike: our hero's king topples the pawn on C4.

Spider sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to H8.

A clean strike: our hero's king topples the pawn on A4.

Spider answers by moving the king from H8 to G8, and right after that our hero slides the king across the board, from A4 to B4. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the king to C4, while spider's king advances from F7 to G6. our hero advances the king from C4 to D5, and spider sets the king on H5, watching every square.

A clean strike: our hero's king topples the pawn on E5.

From the dark, Spider pushes the king to G6, and right after that our hero's king takes D5, leaving E5 behind. Spider answers by moving the king from G6 to H7; then our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the pawn to E6, and spider's king advances from G6 to F5.

our hero advances the king from D5 to D6, while spider sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Spider pushes the king to D4; then our hero's king takes D7, leaving D6 behind. Spider answers by moving the king from D4 to D5.

Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to D4. With a steady hand, our hero brings the queen to D8, while spider's king advances from D4 to C3.

our hero advances the pawn from G5 to G6, and spider sets the king on C2, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Spider pushes the king to D1. Promotion: on G8, our hero turns a pawn into a queen.

Spider answers by moving the king from D1 to E2. From E6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to D1. Check: our hero tightens the net by bringing the king to E7.

Spider's king advances from D1 to C1. our hero advances the bishop from H4 to F6, while spider sets the king on C2, watching every square.

From C6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to B3. Check: our hero tightens the net by bringing the queen to B8.

Spider answers by moving the king from B3 to A3. And it is checkmate: our hero ends the game on A6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 9 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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