Battle chronicle
In the depths of Sewers, Mon T. faces Spider.
With an adventurer's precision, Mon T. takes the rival knight on F6.
Spider falls to Mon T.'s mate. The legend grows.
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The battle, move by move
From B2 to C3, Mon T.'s pawn swallows Spider's pawn.
From the dark, Spider pushes the knight to C5. A clean strike: Mon T.'s pawn topples the pawn on E3.
Spider answers by moving the king from E8 to F7, and right after that mon T. slides the pawn across the board, from F2 to F4. With dungeon cunning, Spider brings the pawn to E4.
With a steady hand, Mon T. brings the pawn to H4, while spider's king advances from F7 to G7. Mon T. advances the pawn from C3 to C4, and spider sets the knight on G4, watching every square.
Without hurry or fear, Mon T. places the pawn on F5. From the dark, Spider pushes the knight to D7. From F5 to G6, Mon T.'s pawn swallows Spider's pawn.
Spider answers by moving the pawn from A6 to A5; then mon T. slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the knight to F6.
With a steady hand, Mon T. brings the bishop to B2, and spider's knight advances from G4 to F2. A clean strike: Mon T.'s king topples the knight on F2.
Spider sets the pawn on C6, watching every square. By taking the knight on F6, Mon T. drives Spider into check.
Spider moves the king from G7 to F6 and topples Mon T.'s bishop.
Mon T.'s king takes G3, leaving F2 behind. Spider answers by moving the king from F6 to G7, and right after that mon T. slides the king across the board, from G3 to F4.
With dungeon cunning, Spider brings the king to F8. A clean strike: Mon T.'s king topples the pawn on E4.
Spider's pawn advances from E7 to E6. Mon T. advances the king from E4 to E5, and spider sets the king on G8, watching every square.
A clean strike: Mon T.'s king topples the pawn on E6.
From the dark, Spider pushes the king to F8, and right after that mon T.'s pawn takes H5, leaving H4 behind. Spider answers by moving the king from F8 to G8; then mon T. slides the pawn across the board, from H5 to H6.
With dungeon cunning, Spider brings the king to F8. With a steady hand, Mon T. brings the pawn to H7, and spider's king advances from F8 to G7.
Mon T. advances the king from E6 to F5, while spider sets the pawn on A3, watching every square. Without hurry or fear, Mon T. places the pawn on E4.
From the dark, Spider pushes the king to H8; then mon T.'s king takes F6, leaving F5 behind. Spider answers by moving the pawn from A5 to A4.
From G7, Mon T.'s pawn forces Spider to defend.
Spider moves the king from H8 to H7 and topples Mon T.'s pawn.
With a steady hand, Mon T. brings the king to F7, while spider's king advances from H7 to H6. Promotion: on G8, Mon T. turns a pawn into a queen.
Spider sets the king on H5, watching every square; then without hurry or fear, Mon T. places the pawn on E5. From the dark, Spider pushes the king to H4, and right after that mon T.'s queen takes G2, leaving G8 behind.
Spider answers by moving the king from H4 to H5; then mon T. slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to H6.
With a steady hand, Mon T. brings the pawn to E7, and spider's king advances from H6 to H5. Promotion: on E8, Mon T. turns a pawn into a queen.
Spider sets the king on H6, watching every square. And it is checkmate: Mon T. ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 44 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 52% of the games on this floor.