Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the knight leaps from F3 to E1 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3, while with dungeon cunning, Spider brings the knight to D6. From C1 to E3, our hero's bishop swallows Spider's pawn.
Spider's king advances from E8 to D7. our hero advances the pawn from G2 to G4, while spider sets the knight on C4, watching every square.
Without hurry or fear, our hero places the bishop on G5. From the dark, Spider pushes the knight to D2.
A clean strike: our hero's bishop topples the knight on D2.
Spider captures the bishop on D2 and puts our hero in check.
From E1 to D2, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the king to C1, while spider's king advances from D7 to D6.
our hero advances the king from C1 to B1, and spider sets the knight on G8, watching every square. Without hurry or fear, our hero places the king on A2.
From the dark, Spider pushes the king to C5. From A2 to A3, our hero's king swallows Spider's pawn.
Spider answers by moving the knight from G8 to F6; then our hero slides the king across the board, from A3 to B3. With dungeon cunning, Spider brings the pawn to G5.
With a steady hand, our hero brings the pawn to C4, and spider's knight advances from F6 to D7. our hero advances the knight from G1 to H3, while spider sets the knight on F6, watching every square.
From H3 to G5, our hero's knight swallows Spider's pawn.
From the dark, Spider pushes the pawn to A5. our hero gives check with the knight on E6.
Spider answers by moving the king from C5 to C6. From D8, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to B7, while spider's pawn advances from E5 to E4.
From B7 to A5, our hero's knight swallows Spider's pawn.
Spider moves the knight from F6 to G4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on G4.
From the dark, Spider pushes the king to E6, and right after that our hero's knight takes C6, leaving A5 behind. Spider answers by moving the pawn from E4 to E3.
our hero gives check with the knight on D4.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to G5, and spider's pawn advances from C7 to C5.
our hero advances the knight from D4 to F3, while spider sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Spider pushes the pawn to E5. A clean strike: our hero's knight topples the pawn on E5.
Spider answers by moving the pawn from E3 to E2, and right after that our hero slides the knight across the board, from E5 to F3. With dungeon cunning, Spider brings the king to E7.
With a steady hand, our hero brings the king to C3. Spider's pawn crowns on E1 and a hostile queen is born.
From F3 to E1, our hero's knight swallows Spider's queen.
Spider sets the king on E8, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to E7, and right after that our hero's king takes E4, leaving D3 behind.
Spider answers by moving the king from E7 to F8; then our hero slides the king across the board, from E4 to F5. With dungeon cunning, Spider brings the king to G7.
With a steady hand, our hero brings the king to G5, and spider's king advances from G7 to H8. our hero advances the king from G5 to F6, while spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to H7; then our hero's king takes F7, leaving F6 behind.
Spider answers by moving the king from H7 to H6. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the king to F6, while spider's king advances from H5 to H4.
our hero advances the king from F6 to F5, and spider sets the king on H3, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Spider pushes the king to H2, and right after that our hero's king takes F3, leaving F4 behind. Spider answers by moving the king from H2 to H3.
our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 21 / 4
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.